ISTE20Creative
Constructor Lab
Digital
Leadership Summit
Edtech Advocacy &
Policy Summit

"Make"ing it Possible: Makerspaces Explained

Location: Hyatt Regency Jackson C

Explore and create
Pre-registration required

Explore and create : Workshop


Sunday, June 24, 12:30–3:30 pm
Location: Hyatt Regency Jackson C

Laurie Green   Sarah Wallace  
Can't "make" sense of this thing called makerspaces? Not sure exactly what all the buzz is about? This hands on interactive session geared toward K-5 educators and administrators will answer your questions and get you started!

Skill level: Beginner
Attendee devices: Devices required
Attendee device specification: Laptop: Chromebook, Mac, PC
Participant accounts, software and other materials: Bookmark
https://mitpress.mit.edu/books/lifelong-kindergarten
https://www.ucdavis.edu/news/uc-davis-releases-c-stem-studio-robotics-and-computing-tools-teachers/
https://scratch.mit.edu/
https://meetedison.com/

Create Scratch account (optional)
https://scratch.mit.edu/

Focus: Digital age teaching & learning
Topic: Maker activities and programs
Grade level: PK-12
Subject area: Math, Science
Related exhibitors: Dexter Industries , SAM Labs , LEGO Education , Makey Makey , Terrapin

Proposal summary

Purpose & objective

The purpose of this hands on workshop is to provide an instrinsic understanding of the creative crises, how the Makerspace movement is critical to countering this crises, and develop a framework to implement a space upon return to their leaning environment. Makerspaces has become the "fashion statement" of the year, and many schools are racing to establish Makerspaces and apply for grants without truly understanding the reason and research that is the foundation of this movement. This workshop will guide participants as they take a step back, and examine "The Creativity Crises" as documented in Dr. K.H. Kim's longitudinal study that documents a decline in student creativity staring in 1990. This will be followed by documented successful approaches to nurture creativity in the learning environment, in this case, through Makerspaces.

Objectives
The Participants will create a definition of Makerspaces specific to their learning environment.

Participants will write a framework that outlines how to move forward creating a Makerspace for their learning environment.

Participants will articulate a vision of a Makerspace for their learning environment as demonstrated through a digital presentation.

Outline

First Hour
Presentation/Intro to Makerspaces |includes scene from Apollo 13- Make a square peg fit into a round hole
This is followed by discussion of what did it take to solve this crises?
(low tech materials)
Followed by presentation of Dr. Kims research of the decline in creativity in students since 1990.
Group Low Tech Maker Activity
Exploration of low tech resources including
Duct Tape Nation,
Paper Roller Coasters,International Cardboard Challenge,
Brackitz
Discussion
Ideas for organizing and creating Makerspaces

2nd Hour
Rotation Stations-
Explore and rotate between different tech resources that can integrate into Makerspaces. This helps educators to not only understand the possibilities that are out there, but how Makerspaces support differentiated instruction, and which activities are good matches for their district.
Paper Circuits
Scratch
Makey Makey
Edison Robot
Paper Circuits

Third Hour
Working in groups develop
development of framework for implementation back at learning environment. Sharing of Framework with workshop attendees. Adopt feedback.

Website will be provided with all resources from the workshop.

Supporting research

The Creativity Crisis: The Decrease in Creative Thinking Scores on the Torrance Tests of Creative Thinking Kyung Hee Kim a a School of Education, The College of William and Mary

Fleming, Laura. Worlds of Making: Best Practices for Establishing a Makerspace for Your School. Corwin, a SAGE Company, 2015.
Holm, Eric Joseph Van. “What Are Makerspaces, Hackerspaces, and Fab Labs?” SSRN Electronic Journal, 2015, doi:10.2139/ssrn.2548211.
Papert, Seymour. “Mindstorms.” 1982, doi:10.1007/978-3-0348-5357-6.
Resnick, Mitchel, and Ken Robinson. Lifelong Kindergarten: Cultivating Creativity through Projects, Passion, Peers, and Play. The MIT Press, 2017.

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Presenters

Laurie Green, Mrs. Geeky LLC

Laurie has been working in technology and education for almost 30 years. She holds a Masters Degree from Cleveland State University in Curriculum and Foundations, Technology Education. Her experiences have included serving on the keynote panel for Learning 2.0 in Shanghai, China, a Keynote speaker for the Maths and Science conference in Queensland, Australia, and presenting at various conferences throughout the United States including ISTE and OETC. Laurie has taught at the Laurel School for Girls, was the online learning coordinator for PBS ideastream®, Workshop leader with WRPM PBS , taught at Cleveland public schools, and Cleveland State University.

Sarah Wallace, Cleveland Municipal School District

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