Project-Based Learning to Enhance Student Creativity Through Technology
Listen and learn : Lecture
Tuesday, June 26, 12:15–1:15 pm
Dayna Laur David Ross
Experience ways in which PBL engages students in the creativity process to produce new and innovative solutions to authentic problems. This session is modeled on BIE's creativity rubric, which assesses the deep learning of significant content and mastery of 21 century competencies. Technology connections are embedded within the presentation.
|Attendee devices:||Devices required|
|Attendee device specification:||Smartphone: Windows, Android, iOS
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
|Participant accounts, software and other materials:||Gmail is helpful but not required|
|Focus:||Digital age teaching & learning|
|Topic:||Project-, problem- and challenge-based learning|
|Subject area:||Social studies, STEM/STEAM|
|ISTE Standards:||For Educators:
As result of this workshop, teachers will be able to: 1) Understand that Project Based Learning is an effective teaching methodology that supports the development of creativity; 2) Understand and apply design principles to their projects and the daily activities that support them; 3) Explore rubrics and models for assessing creativity; 4) Participate in activities that enhance and support the development of creativity; 5) Explore tech tools (including apps) that support the development of creativity; 6) Receive access to an online repository of research, videos, rubrics, and protocols that support the development of creativity.
Launch of fast-prototyping design challenge (9 minutes); 2) Review essential elements of PBL and apply them to creative context (9 minutes); 3) Formatively assess (plussing protocol) examples of student creativity while becoming familiar with assessment tools (10 minutes); 4) Explore tech tools (Explain Everything, ArtRage, Book Creator, Popplet, etc.) that enhance creativity and provide formative feedback (15 minutes); 5) Explore curriculum repository (www.pblu.org) for exemplary projects that enhance creativity (10 minutes); 6) Participate in live Twitter feed and resource share (ongoing); 7) Q&A with presenters (7 minutes).
Creation, Risk-Taking, and Reflection: Inclusive Assistive Technology Makerspaces
School Design Using Inquiry-Driven, Project-Based Learning
Visualize. Connect. Doodle. Repeat: Sketchnoting to Enhance Learning With Explain Everything