ISTEISTE 2019No Fear
Coding Lab
Creative
Constructor Lab
Digital
Leadership Summit

Project-Based Learning to Enhance Student Creativity Through Technology

Location: W176bc

Listen and learn

Listen and learn : Lecture


Tuesday, June 26, 12:15–1:15 pm
Location: W176bc

Dayna Laur   David Ross  
Experience ways in which PBL engages students in the creativity process to produce new and innovative solutions to authentic problems. This session is modeled on BIE's creativity rubric, which assesses the deep learning of significant content and mastery of 21 century competencies. Technology connections are embedded within the presentation.

Skill level: Beginner
Attendee devices: Devices required
Attendee device specification: Smartphone: Windows, Android, iOS
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Participant accounts, software and other materials: Gmail is helpful but not required
Focus: Digital age teaching & learning
Topic: Project-, problem- and challenge-based learning
Grade level: PK-12
Subject area: Social studies, STEM/STEAM
ISTE Standards: For Educators:
Designer
  • Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
For Students:
Innovative Designer
  • Students select and use digital tools to plan and manage a design process that considers design constraints and calculated risks.
  • Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.

Proposal summary

Purpose & objective

As result of this workshop, teachers will be able to: 1) Understand that Project Based Learning is an effective teaching methodology that supports the development of creativity; 2) Understand and apply design principles to their projects and the daily activities that support them; 3) Explore rubrics and models for assessing creativity; 4) Participate in activities that enhance and support the development of creativity; 5) Explore tech tools (including apps) that support the development of creativity; 6) Receive access to an online repository of research, videos, rubrics, and protocols that support the development of creativity.

Outline

Launch of fast-prototyping design challenge (9 minutes); 2) Review essential elements of PBL and apply them to creative context (9 minutes); 3) Formatively assess (plussing protocol) examples of student creativity while becoming familiar with assessment tools (10 minutes); 4) Explore tech tools (Explain Everything, ArtRage, Book Creator, Popplet, etc.) that enhance creativity and provide formative feedback (15 minutes); 5) Explore curriculum repository (www.pblu.org) for exemplary projects that enhance creativity (10 minutes); 6) Participate in live Twitter feed and resource share (ongoing); 7) Q&A with presenters (7 minutes).

Supporting research

http://www.cpsb.com/research/articles/creative-problem-solving/Teaching-for-Creative-Torrance.pdf
http://www.p21.org/news-events/p21blog/1118
http://www.oecd.org/edu/ceri/42499109.pdf
http://www.ascd.org/publications/educational-leadership/sept09/vol67/num01/Why-Creativity-Now%C2%A2-A-Conversation-with-Sir-Ken-Robinson.aspx
http://www.washingtonmonthly.com/features/2001/0205.florida.html
http://www.asa3.org/ASA/education/think/creative.htm

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Presenters

Dayna Laur, Laur Educational Consulting
David Ross, Partnership for 21st Century Learning

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