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Maker Playground

Location: Playground B; Level 3, Skyline Ballroom Pre-function

Explore and create

Explore and create : Playground

Sunday, June 24, 12:30–4:00 pm
Location: Playground B; Level 3, Skyline Ballroom Pre-function

Trevor Shaw   Vinnie Vrotny  
The maker playground is a space where current practitioners will share the activities, tools, and curriculum that they are using in their school and with students with attendees of this playground. We invite you whether you are expert willing to add to the conversation or whether you are just starting.

Skill level: Beginner
Attendee devices: Devices useful
Attendee device specification: Laptop: Mac, PC
Tablet: Android, iOS, Windows
Participant accounts, software and other materials: To be determined. Attendees will be able to learn whether or not they have a device or not.
Focus: Digital age teaching & learning
Topic: Maker activities and programs
Subject area: STEM/STEAM, Performing/visual arts
ISTE Standards: For Educators:
  • Explore and apply instructional design principles to create innovative digital learning environments that engage and support learning.
For Students:
Innovative Designer
  • Students select and use digital tools to plan and manage a design process that considers design constraints and calculated risks.
For Administrators:
Digital Age Learning Culture
  • Promote and participate in local, national and global learning communities that stimulate innovation, creativity and digital age collaboration.

Proposal summary

Purpose & objective

Attendees will be able to attend multiple stations sharing many different aspects of maker programming and activities. Attendees can participate to their level of interest, they can sample all of the offerings if they wish or do a deep dive and engage in one or two different workshops.

In the past we have highlighted both 2d and 3d fabrication, computational thinking, computer programming, learn how to apply these in a project-based learning environment.

We have also made sure to highlight how these tools can be using in all classrooms, from kindergarten through university based instruction. We also show how this can be used in a range of subject areas from science, math, and technology to humanities and the arts.


We will have between 6 - 10 stations set up (depending on the floor plan given by ISTE). Each will be manned by at least one, more likely two different groups during the duration of the playground, so attendees can access between 12 - 18 different experiences.

Supporting research

Invent to Learn - Sylvia Martinez and Gary Stager
Lifelong Kindergarten - Mitchell Resnick

More [+]


Trevor Shaw, Dwight-Englewood School
Vinnie Vrotny, The Kinkaid School

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