Creating Your Own STEAM Makerspace Program: Ideas & Considerations
Participate and share : Interactive lecture
Sunday, June 24, 10:00–11:00 am
Joseph Reyes Nina Sclafani Jessica Wenke
People's Choice winner. Makerspaces are becoming cornerstones of schools’ STEAM offerings. From low-tech buildable options to high-tech coded 3D prints, and some things in between, we’ve got a hands-on session to help you figure out what’s right for your solution. Bring your imagination and flex your creative muscles!
|Attendee devices:||Devices useful|
|Attendee device specification:||Laptop: Chromebook, Mac, PC
|Focus:||Digital age teaching & learning|
|Topic:||Maker activities and programs|
|ISTE Standards:||For Students:
|Disclosure:||The submitter of this session has been supported by a company whose product is being included in the session|
|Related exhibitors:||Boxlight , Google, Inc. , Makey Makey , pi-top , Teq Online PD , MakerBot 3D Printers|
Participants will be able to...
...Facilitate a design challenge in their classroom
...Construct a plan for a Makerspace
...Discuss what technologies are important in a Makerspace
The Engineering Design Process(Design, Build, Test, Learn): This is a process used when developing prototypes and to encourage creative problem-solving.
Content Agenda(30 minutes):
Define Maker & STEAM Education
NGSS & ISTE
Plan Your Space
Engineering Design Process
Conversation Starter: Design Challenge (15 minutes)
>Pick 1 of 2 design challenges with parameters from the
Ultimaker Design Engine Starter Pack and design!
will record designs in a shared Google presentation so others
>Design Challenge Winners! - Display the top three design
challenge winners from the beginning of the session. Judged
by fellow Teq employees.
>Top 3 questions from Q&A
Take-away: Google Site
West-Puckett, S. (2014). Remaking education: Designing classroom makerspaces for transformative learning. Edutopia. Retrieved from www.edutopia.org/blog/classroom-makerspaces-transformative-learning-stephanie-west-puckett
Martinez, S. L., & Stager, G. S. (2013). Invent to learn: Making, tinkering, and engineering in the classroom. Constructing modern knowledge press
Halverson, E. R., & Sheridan, K. (2014). The maker movement in education. Harvard Educational Review, 84(4), 495-504.
I am a Google Level 1&2 Certified Educator, a Google Certified G Suite Administrator, a Microsoft Innovative Educator Master Trainer, a Certified Apple Teacher, a SMART Certified Trainer, and a former Special Education Teacher with teaching certifications in 3 states. I currently work for Teq as a Curriculum Specialist where I develop curriculum for educational technology. I help teachers learn and implement technology into their teaching in a meaningful manner. I often attend conferences and educational events and am always educating myself on new technology and educational trends to provide excellent professional development and curriculum to all.
Jessica Wenke is a Google Certified Trainer, Microsoft Innovative Educator Master Trainer, and former Middle School Science Teacher. She works at Teq as a Curriculum Specialist, constantly looking for ways to further support teachers in integrating technology in their classrooms. Jessica creates curriculum on a variety of topics including, gamification, game-based learning, Makerspace implementation, 3D printing, computer programming in Python, HTML, and CSS, Project-Based Learning, and more. She often attends Maker Faire's, Microsoft, Coding, and Google events and is always educating herself on the newest technologies and trends so she can provide outstanding professional development to all.
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