ISTE 2019No Fear
Coding Lab
Creative
Constructor Lab
Digital
Leadership Summit

Creating Your Own STEAM Makerspace Program: Ideas & Considerations

Location: W183c

Participate and share

Participate and share : Interactive lecture


Sunday, June 24, 10:00–11:00 am
Location: W183c

Joseph Reyes   Nina Sclafani   Jessica Wenke  
People's Choice winner. Makerspaces are becoming cornerstones of schools’ STEAM offerings. From low-tech buildable options to high-tech coded 3D prints, and some things in between, we’ve got a hands-on session to help you figure out what’s right for your solution. Bring your imagination and flex your creative muscles!

Skill level: Beginner
Attendee devices: Devices useful
Attendee device specification: Laptop: Chromebook, Mac, PC
Focus: Digital age teaching & learning
Topic: Maker activities and programs
Grade level: PK-12
Subject area: STEM/STEAM
ISTE Standards: For Students:
Innovative Designer
  • Students select and use digital tools to plan and manage a design process that considers design constraints and calculated risks.
  • Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
  • Students develop, test and refine prototypes as part of a cyclical design process.
Disclosure: The submitter of this session has been supported by a company whose product is being included in the session
Related exhibitors: MakerBot 3D Printers , Teq Online PD , pi-top , Makey Makey , Google, Inc. , Boxlight

Proposal summary

Purpose & objective

Objectives:
Participants will be able to...
...Facilitate a design challenge in their classroom
...Construct a plan for a Makerspace
...Discuss what technologies are important in a Makerspace

Models employed:
The Engineering Design Process(Design, Build, Test, Learn): This is a process used when developing prototypes and to encourage creative problem-solving.

Outline

Content Agenda(30 minutes):
Define Maker & STEAM Education
Budget
Curricular Goals
NGSS & ISTE
Themes
Plan Your Space
Technology
Support
Additional Considerations
Engineering Design Process

Conversation Starter: Design Challenge (15 minutes)
>Pick 1 of 2 design challenges with parameters from the
Ultimaker Design Engine Starter Pack and design!
>Participants
will record designs in a shared Google presentation so others
can see.

Wrap-up:(15 minutes)
>Design Challenge Winners! - Display the top three design
challenge winners from the beginning of the session. Judged
by fellow Teq employees.
>Top 3 questions from Q&A

Take-away: Google Site
(https://sites.google.com/teqschooltraining.org/steam-
makerspace/home)

Supporting research

West-Puckett, S. (2014). Remaking education: Designing classroom makerspaces for transformative learning. Edutopia. Retrieved from www.edutopia.org/blog/classroom-makerspaces-transformative-learning-stephanie-west-puckett

Martinez, S. L., & Stager, G. S. (2013). Invent to learn: Making, tinkering, and engineering in the classroom. Constructing modern knowledge press

Halverson, E. R., & Sheridan, K. (2014). The maker movement in education. Harvard Educational Review, 84(4), 495-504.

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Presenters

Joseph Reyes, Teq OPD

I am a Google Level 1&2 Certified Educator, a Google Certified G Suite Administrator, a Microsoft Innovative Educator Master Trainer, a Certified Apple Teacher, a SMART Certified Trainer, and a former Special Education Teacher with teaching certifications in 3 states. I currently work for Teq as a Curriculum Specialist where I develop curriculum for educational technology. I help teachers learn and implement technology into their teaching in a meaningful manner. I often attend conferences and educational events and am always educating myself on new technology and educational trends to provide excellent professional development and curriculum to all.

Nina Sclafani, Teq Online PD
Jessica Wenke, Tequipment Inc

Jessica Wenke is a Google Certified Trainer, Microsoft Innovative Educator Master Trainer, and former Middle School Science Teacher. She works at Teq as a Curriculum Specialist, constantly looking for ways to further support teachers in integrating technology in their classrooms. Jessica creates curriculum on a variety of topics including, gamification, game-based learning, Makerspace implementation, 3D printing, computer programming in Python, HTML, and CSS, Project-Based Learning, and more. She often attends Maker Faire's, Microsoft, Coding, and Google events and is always educating herself on the newest technologies and trends so she can provide outstanding professional development to all.

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