VR AR MR! Oh My!
Explore and create : BYODex
Sunday, June 23, 9:00–10:30 am
Location: Franklin 8-9, Marriott
Brian Cauthers Jennifer Cauthers
Learn skills such as animating student-created VR and AR content, annotating 360 images/videos, 3D modeling and student help stations or tutorials using a variety of tools. Explore the options for mixed reality in the classroom and its benefits.
|Audience:||Coaches, Curriculum/district specialists, Teachers|
|Attendee devices:||Devices required|
|Attendee device specification:||Smartphone: Android, iOS
Laptop: Chromebook, Mac, PC
|Participant accounts, software and other materials:||Cospaces
|Focus:||Digital age teaching & learning|
|Topic:||Augmented, mixed and virtual realities|
|Subject area:||STEM/STEAM, Computer science|
|ISTE Standards:||For Students:
Purpose: To provide ideas and demonstrate tools that will allow teachers to be immersed in the learning process of their students using various virtual, augmented and mixed reality tools.
Participants will learn how to curate and use 360 images so that teachers and their students can create interactive immersive virtual scenes using apps such as Thinglink, Tour Creator, and Google Expeditions.
Participants will also learn how to share their creations with a global community For example they can publish their original tours in the Tour Creator Community and virtual spaces in the CoSpaces Gallery.
Participants will use various apps to create interactive lessons and animate objects in virtual and augmented reality in order for students to curate, demonstrate and immerse their teachers in their learning resources. The creation tools foster creativity, storytelling, coding, and enhance their design skills.
Strategies/Activities include hands on sessions guiding teachers as they work through the steps needed to capture, create and share with each of the main apps presented, which can include a combination of the following: CoSpaces, Quiver, Panoform, Merge Cube, ThingLink, and so much more. Participants will be provided with tutorials for each of the tools for reference after the session, as well as guided hands-on experience with the presenters modeling the skills. Presenters will have the software or app displayed on a projector as they walk the participants through the creation process.
Evidence of success will be measured as teachers share their creations with the group and global community.
A) Intro (10 min)
What is the difference between VR, AR and MR?
What are some ideas that you have already for consumption?
Importance of students creating instead of consuming
B) Interactive 360 Image and Video Creation (20 min)
Tour Creator and Google Expeditions
Create with ThingLink Pro to create interactive 360 images and video
Use 360 images for background
Insert hotspots - different types of hotspots
Remix from gallery
Embed on websites
View on mobile app with VR headset
C) Online VR creation - CoSpaces (20 min)
Create an interactive VR space
Background images - upload 360 images
Interactive worlds - add in 3D structures at different levels in
high level physics feature)
View online or using mobile app and VR headset
D) AR Creation Tools (15 min)
Quiver Vision Innovative Use - AR masks for storytelling
CoSpaces AR with Merge Cube integration (AR portals and more)
Google Expeditions AR
E) MR tools - Lifeliqe and Hololens (10 min)
F) Closing (5 min)
VR and AR: Learners as Creators and World Builders of Our Immersive Future
How Reality Technology is Used in Education