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VR AR MR! Oh My!

Explore and create
Pre-registration required

Explore and create : BYODex

Sunday, June 23, 9:00–10:30 am
Location: Franklin 8-9, Marriott

Brian Cauthers   Jennifer Cauthers  
Learn skills such as animating student-created VR and AR content, annotating 360 images/videos, 3D modeling and student help stations or tutorials using a variety of tools. Explore the options for mixed reality in the classroom and its benefits.

Audience: Coaches, Curriculum/district specialists, Teachers
Skill level: Intermediate
Attendee devices: Devices required
Attendee device specification: Smartphone: Android, iOS
Laptop: Chromebook, Mac, PC
Participant accounts, software and other materials: Cospaces
Merge Cube
Google Expeditions
Focus: Digital age teaching & learning
Topic: Augmented, mixed and virtual realities
Grade level: PK-12
Subject area: STEM/STEAM, Computer science
ISTE Standards: For Students:
Empowered Learner
  • Students use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways.
Knowledge Constructor
  • Students curate information from digital resources using a variety of tools and methods to create collections of artifacts that demonstrate meaningful connections or conclusions.
For Educators:
  • Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.

Proposal summary

Purpose & objective

Purpose: To provide ideas and demonstrate tools that will allow teachers to be immersed in the learning process of their students using various virtual, augmented and mixed reality tools.
Participants will learn how to curate and use 360 images so that teachers and their students can create interactive immersive virtual scenes using apps such as Thinglink, Tour Creator, and Google Expeditions.

Participants will also learn how to share their creations with a global community For example they can publish their original tours in the Tour Creator Community and virtual spaces in the CoSpaces Gallery.

Participants will use various apps to create interactive lessons and animate objects in virtual and augmented reality in order for students to curate, demonstrate and immerse their teachers in their learning resources. The creation tools foster creativity, storytelling, coding, and enhance their design skills.

Strategies/Activities include hands on sessions guiding teachers as they work through the steps needed to capture, create and share with each of the main apps presented, which can include a combination of the following: CoSpaces, Quiver, Panoform, Merge Cube, ThingLink, and so much more. Participants will be provided with tutorials for each of the tools for reference after the session, as well as guided hands-on experience with the presenters modeling the skills. Presenters will have the software or app displayed on a projector as they walk the participants through the creation process.

Evidence of success will be measured as teachers share their creations with the group and global community.


A) Intro (10 min)
What is the difference between VR, AR and MR?
What are some ideas that you have already for consumption?
Importance of students creating instead of consuming

B) Interactive 360 Image and Video Creation (20 min)
Tour Creator and Google Expeditions
Create with ThingLink Pro to create interactive 360 images and video
Use 360 images for background
Insert hotspots - different types of hotspots
Custom images
Embed video
Remix from gallery
Embed on websites
View on mobile app with VR headset

C) Online VR creation - CoSpaces (20 min)
Create an interactive VR space
Background images - upload 360 images
Interactive worlds - add in 3D structures at different levels in
all dimensions
Animate objects using blockly or javascript code feature (and
high level physics feature)
View online or using mobile app and VR headset

D) AR Creation Tools (15 min)
Quiver Vision Innovative Use - AR masks for storytelling
CoSpaces AR with Merge Cube integration (AR portals and more)
Shapes AR
Geogebra AR
Google Expeditions AR

E) MR tools - Lifeliqe and Hololens (10 min)

F) Closing (5 min)

Supporting research

VR and AR: Learners as Creators and World Builders of Our Immersive Future

How Reality Technology is Used in Education

More [+]


Brian Cauthers, MCSD
ISTE Certified
Jennifer Cauthers, Mahopac Central Schools
ISTE Certified

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