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KinderNuggets Learn Augmented Reality, Virtual Reality and Coding

Participate and share

Participate and share : Poster


Sunday, June 23, 11:30 am–1:30 pm
Location: Posters: Level 4, Terrace Ballroom Lobby, Table 6

Kaitlyn Stenson  
Are you looking to teach the future? Come learn about creating interactive experiences in your classroom and the process for students to explore and create experiences with technology. See examples of virtual open houses, augmented reality in literature and mathematics, and progression in coding in primary grade levels.

Audience: Teachers, Teacher education/higher ed faculty, Technology coordinators/facilitators
Skill level: Intermediate
Attendee devices: Devices useful
Attendee device specification: Smartphone: Windows, Android, iOS
Tablet: iOS
Participant accounts, software and other materials: Code Blast
Hopscotch
Tynker (Teacher Login Page)
Cargo-Bot
Daisy the Dino
Scratch Jr.
The Foos
Kodable
Wonder Applications for Dash and Dot
Awbie Osmo App
Focus: Digital age teaching & learning
Topic: Augmented, mixed and virtual realities
Grade level: PK-2
Subject area: Language arts, Computer science
ISTE Standards: For Educators:
Designer
  • Explore and apply instructional design principles to create innovative digital learning environments that engage and support learning.
Leader
  • Model for colleagues the identification, exploration, evaluation, curation and adoption of new digital resources and tools for learning.
Related exhibitors: Terrapin , Wonder Workshop , Osmo for Schools , Ozobot

Proposal summary

Purpose & objective

The purpose of this presentation is to encourage all educators that technology can be differentiated even to kindergarten students. This presentation will provide attendees with reliable resources that are affordable as well as applicable in the classroom. (These include WizarKidz Augmented Reality Cards, Octogon Augmented Reality Cards, Dash and Dot Robotics, Bee-Bot Robotics, Merge Cube) The attendee will view and understand a gradual release model for coding in primary grade levels. The attendee will be given instructions on how to create a virtual experience of a room. The attendee will be given lesson plan examples that are alligned with Common Core State Standards.

Outline

Area 1: Virtual Reality
-Understanding what virtual reality is (1 minute)
-The use of 360 camera (3 minutes)
-Uploading content from 360 camera (2 minutes)
-Encripting content into 360 virtual tour (10 minutes)
-Examples of Virtual Open House and Virtual Newsletters

Area 2: Augmented Reality
-Understanding what augmented reality is (1 minute)
-Using AR Cards to promote literacy (10 minutes)
-Using AR Applications to promote science and social studies (10 minutes)
-Using AR to promote writing (3 minutes)

Area 3: Coding
-Understanding the importance of coding (3 minutes)
-Gradual Release model (1 minute)
- Intro to Kodable (1 minute)
- Intro to Scratch Jr (1 minute)
- Incorporation of matching standards in coding (10 minutes)
- Intro to Dash and Dot (4 minutes)
- Intro to Bee-Bots (4 minutes)

Closing Statements (2 minutes)

All areas will have device based activities to explore applications. Games will be put into play at the end of each area.

Supporting research

https://www.simplek12.com/stem/importance-of-coding-in-early-education/

https://www.fastcompany.com/3060883/why-coding-is-the-job-skill-of-the-future-for-everyone

https://www.stem.org.uk/news-and-views/opinions/importance-coding-future

http://blog.neolms.com/is-augmented-reality-ar-an-effective-learning-tool/

http://techalpine.com/5-important-reasons-to-use-augmented-reality-in-education/

https://www.techwalls.com/benefits-augmented-reality-education/

https://www.teachthought.com/the-future-of-learning/what-is-virtual-reality/

More [+]

Presenters

Kaitlyn Stenson, Neenah Joint School District

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