Creating Tech-Infused Science Lessons
Participate and share : Poster
Wednesday, June 26, 8:00–10:00 am
Location: Posters: Level 4, Terrace Ballroom Lobby, Table 28
Learn how to use and incorporate TinkerCAD, Merge Cubes, iMotion, VeeScope and Spheros into your science classroom. Explore a variety of biology, chemistry and physics lessons that you can use as-is or make your own.
|Audience:||Curriculum/district specialists, Teachers|
|Attendee devices:||Devices useful|
|Attendee device specification:||Smartphone: Android, iOS
Tablet: Android, iOS
|Focus:||Digital age teaching & learning|
|Topic:||Online tools, apps and resources|
|Subject area:||STEM/STEAM, Science|
|ISTE Standards:||For Students:
Incorporating technology in a meaningful and engaging way can be challenging for teachers. The science classroom is naturally a place of inquiry and wonder which makes it a great place to incorporate technology in ways that allow students to collaborate, investigate, and create. However, there are many barriers to creating lessons that incorporate technology for more than just aiding the learning process. Often teachers feel unprepared, don't know where to begin, or don't have the time to create new lessons. The purpose of this presentation is to provide science educators with a starting point in incorporating a variety of different digital and technology tools into their lessons to create engaging and enriching, project-based lessons that allow students to not only learn science but develop 21st century skills.
The presentation will showcase a variety of lessons for Biology, Chemistry, Physics, as well as other secondary science courses that use at least one of five different digital tools/technologies.
The first digital tool is iMotion, a free stop motion app. Activities that will be presenting using iMotion will include “Stop Motion Physics” and “Stop Motion Biology.” The Stop Motion Physics activity has students calculate the distance traveled by two objectives traveling with different velocities and accelerations and create a real-time stop motion video of it. Stop Motion Biology has students create a stop motion video of a biological process such as cell reproduction, DNA replication, or cell transport.
The next tool will be Sphero robots. A variety of Physics lessons will be shared that utilizing Spheros. These include Sphero Vector Mazes where students create a maze in which they code a Sphero to travel through. They ultimately analyze the distance and velocity vectors traveled by the Sphero and relate vectors to coding. Sphero Chariots will be presented in which students build a chariot for the Sphero to pull. They analyze the change in energy as the mass is added to the chariot. Another lesson is Sphero Boats, which has students analyzing the motion and forces acting on a Sphero-powered boat that they build. There will be several lessons involving Spheros shared in addition to the ones mentioned here.
The third tool is VeeScope, a green screen app. A Biology lesson will be shared in which students use the app to create a tour of the cell. Zoology lessons will also be shared which includes having students create news broadcasts and animal documentaries.
The fourth tool that will be shared is TinkerCAD. There will be two lessons shared that use TinkerCAD. The first lesson is a 3-D printed Rocket Project for Physics. This lesson has students research and design a model rocket using TinkerCAD. The rocket is then printed and launched. Students then apply physics concepts to analyze the motion and energy of the rocket. The second lesson that will be showcased is “Build an Atom” for chemistry students. In this lesson students are given an element on the periodic table and have to build an atom of that element. Students have to showcase their understanding of the structure of the atom as well as how the number of protons, neutrons, and electrons are related to a specific element.
The last tool that will be demonstrated is Merge Cubes. The first lesson shared that uses Merge Cubes builds on the “Build an Atom” lesson. Students will load their atoms into the Merge Cube Object Viewer app. They will then analyze the structure of each atom created by their peers and notice patterns and match each atom to the appropriate element. Another lesson that will be shared is for biology students. They will explore different animals that have been loaded into the Merge Cube Object Viewer app and construct a cladogram from what they see. A physics lesson will also be shared that uses Merge Cube’s Tiltball app. Students will play the augmented reality maze game and then discuss the forces acting on the ball and how the incline of cube impacts the forces acting on the ball.
Attendees will have electronic access to a copy of all projects and lesson ideas presented. This will allow them to go home and begin implementing these projects as-is or modify them into their own creations. By providing educators with copies of the lessons, visualizes of student work, and being able to collaborate with an educator who has implemented many of these projects will allow attendees to improve their pedagogical knowledge, feel more confident implementing technology in more in depth ways into their classrooms, and ultimately improve student learning
Brown KK, Gilmore MW, Dillihunt M, Minor K (2018) Utilizing Online Technology to Effectively Teach Chemistry in Secondary Education.
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DeCoito, I., & Richardson, T. (2018). Teachers and technology: Present practice and future directions. Contemporary Issues in Technology and Teacher Education, 18(2). Retrieved from https://www.citejournal.org/volume-18/issue-2-18/science/teachers-and-technology-present-practice-and-future-directions
Roehrig, G. H., & Luft, J. A. (2004). Constraints experienced by beginning secondary science teachers in implementing scientific inquiry lessons. International Journal of Science Education, 26(1), 3-24. DOI: 10.1080/0950069022000070261
Lauren Marrone is a high school Physics and Zoology teacher at North Paulding High School in Dallas, GA. She will graduate in May 2019 with an Education Specialist in Instructional Technology from Kennesaw State University. She has a Bachelor of Science in Biology and a Master of Arts in Teaching Secondary Education from Georgia College. She regularly incorporates a variety of technology into her classroom instruction to create engaging and challenging projects that lead to positive student learning outcomes.