Let's Solve OER!
Participate and share : Interactive lecture
Tuesday, June 25, 1:15–2:15 pm
Matthew Fuquay Gillian Wilson
Mr. ISTE, Chester Field & Wild Card are back! Watch them posit solutions to common OER questions in gameshow form from answers we've crowdsourced from the global ISTE community. We'll discuss curation, digital equity, implementation & digital citizenship considerations. Vote on responses, ask questions, share insights, & work together to start solving OER!
|Audience:||Coaches, Curriculum/district specialists, Technology coordinators/facilitators|
|Attendee devices:||Devices required|
|Attendee device specification:||Smartphone: Windows, Android, iOS
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
|Participant accounts, software and other materials:||Access to an internet browser is all that is required to participate fully. Access to a Google Drive account is helpful but not necessary.|
|Focus:||Digital age teaching & learning|
|Topic:||Open educational resources|
|ISTE Standards:||For Coaches:
Digital Age Learning Environments
|Additional detail:||ISTE author presentation|
- To present common problems districts face when adopting open educational resources.
-To share solutions to help manage the fast-paced and ever-changing 21st Century Classroom.
- To provide a space where educators can network with others to discuss challenges and share successes.
-To discuss what the path to the curation and development of a free and open network of resources for all schools might look like.
The key topics that will be covered in this session are:
Digital Citizenship and Equity
OER Curation (everything from quality control to repository building.)
OER Implementation -(coaching models, teacher and student access, inclusion in lesson plan design)
Beforehand - A survey and brief explanation will be shared via the ISTE Communities. The survey will highlight some of the problems schools face regarding the curation and implementation of open educational resources. An example question would be “How do teachers contribute to an OER repository, and how are contributions vetted?”. Survey participants will read the question and respond with “this is also problem for my district” “this is not a problem for my district” or “this was/is a problem, but here is our solution...”. Survey results will be compiled and shared as part of the session.
Session Synopsis: 1 hour
5 minute intro, explanation of game and back channel
25 minute game
5 minute switch to discussion groups or other
20 minutes for discussion and sharing
5 minute wrap up
5 minute intro - welcome, our background and explanation of how our game show will work. At this time we will also provide access to the back channel and the voting site participants will use during the “show”.
25 minute gameshow - Participants consist of a host, the audience members and three contestants. The volunteers will switch each round, and will take one of the following roles
1. Chester Field - His answers are derived from the solutions currently implemented in our division.
2. ISTE Community (Mr. ISTE) - His answers are formulated from the most popular/common answer we get from our crowdsourced questionaire.
3. The Wildcard - This is the outlier from the community that we felt had the most potential (or was most ridiculous).
Contestants are provided with response cards and a persona.
Problem is read
Solutions are proposed
Votes declare the winner
Winner celebrates and points are awarded.
5 minute switch to discussion groups - The game will wrap up and a “winner” declared. We will quickly discuss how these questions impact us all, but to different degrees. To that extent, we want everyone to have a chance to spend some time focusing on their main area of concern or interest. First, we will share out dotstorming.com board with the audience. They will have 3 minutes to write their own questions, and also to vote for other questions that are shared on the board.
The room will separate out into 4 discussion groups. One for each of the topics discussed during the game show (Implementation, Curation, and Citizenship and Equity) and the most popular audience suggested topic.
20 minutes for discussion and sharing - attendees will break into smaller groups of their choosing. Each discussion group will have an overarching theme (curation), but no set questions. Participants will be able to continue discussions begun during the game show, ask questions that have yet to be answered or discuss other concerns and ideas. One person in the group will be tasked with taking notes. Each page of notes will be accessed through the session Google Site, so all groups can reference the discussions in the future.
5 minute wrap up - Thank yous, questions and sharing of the session Google site, where all session resources will be housed.
The USDOE research and general findings on open educational resources - https://tech.ed.gov/open/
Information surrounding the Virginia DOE Go Open Initiative - http://www.doe.virginia.gov/support/technology/technology_initiatives/open-edu-resources/index.shtml
Information concerning the USDOE Go Open Initiative, specifically listing Chesterfield County as an Ambassador District https://tech.ed.gov/open/districts/
Press Release concerning the Go Open Regional Summit held in Chesterfield, which was organized by a team of four, including both presenters of this session.