Constructor Lab
Leadership Summit
Edtech Advocacy &
Policy Summit

Leveraging Alexa as an Assessment Review Tool

Participate and share

Participate and share : Poster

Tuesday, June 25, 4:00–6:00 pm
Location: Posters: Level 4, Terrace Ballroom Lobby, Table 9

Joshua Andry   Alli Flowers  
The Alexa Dot costs less than $40. Every classroom can afford one. Learn how to create your own reviews to use with teams in class or for students to use at home. A variety of other classroom uses will also be explored.

Audience: Coaches, Teachers
Skill level: Beginner
Attendee devices: Devices useful
Attendee device specification: Smartphone: Windows, Android, iOS
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Participant accounts, software and other materials: You will need an Amazon account.
Focus: Digital age teaching & learning
Topic: Game-based learning and gamification
Grade level: PK-12
ISTE Standards: For Coaches:
Visionary Leadership
  • Implement strategies for initiating and sustaining technology innovations and manage the change process in schools and classrooms.
For Students:
Creative Communicator
  • Students publish or present content that customizes the message and medium for their intended audiences.
For Educators:
  • Create learning opportunities that challenge students to use a design process and computational thinking to innovate and solve problems.

Proposal summary

Purpose & objective

Teachers and students will be able to create reviews and contests using Alexa blueprints with material they are using in the classroom. Only one Alexa device is necessary in a classroom.

Using your Amazon account and the web-based blueprints, anyone can create a challenging game for the classroom. Due to the exceptional microphone/speaker quality in Alexa products, students learn not only to create, but to *quietly* work in teams.

As this is an emerging technology, there is no much evidence available yet. We hope to provide some by the end of this school year.


A short audience participation game will be played at the beginning to introduce everyone to Alexa's classroom gamification abilities. Next, participants will have the opportunity to create their own game, and share with the presenters so that the audience can see how quickly and easily it works.
If time permits, we will then move on to competitive rounds, focusing on the ability of students to "buzz" in for their responses, again working as a team.

Supporting research

Research is currently ongoing. At this time there is no available research on what we are doing. We hope to provide our own research evidence at the end of this school year.

More [+]


Joshua Andry, The Pathway
Alli Flowers, The Pathway

Long-time geek. Level 1 and 2 Google Certified. MIE. Teaching technology since 1984.

People also viewed

10 Best Tools for Students with Disabilities in Inclusive Classrooms
Documenting the Project-Based Learning Journey Using a Digital Platform
G Addon Smashing