ISTE20Creative
Constructor Lab
Digital
Leadership Summit
Edtech Advocacy &
Policy Summit

Make It Happen: Makerspace and the K-5 Curriculum

Participate and share

Participate and share : Poster


Tuesday, June 25, 10:00 am–12:00 pm
Location: Posters: Level 4, Terrace Ballroom Lobby, Table 32

Linda Andrews   Diana Rodriguez  
Collaboration between stakeholders brought a makerspace and design thinking to our K-5 public school. We'll share our process and illustrate how we met goals for student learning and empowerment, and we'll explain how we tied "making" to curriculum using high- and low-tech examples.

Audience: Curriculum/district specialists, Teachers, Library media specialists
Skill level: Beginner
Attendee devices: Devices useful
Attendee device specification: Smartphone: Windows, Android, iOS
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Focus: Digital age teaching & learning
Topic: Innovative learning environments
Grade level: PK-5
Subject area: STEM/STEAM
ISTE Standards: For Educators:
Learner
  • Set professional learning goals to explore and apply pedagogical approaches made possible by technology and reflect on their effectiveness.
Facilitator
  • Create learning opportunities that challenge students to use a design process and computational thinking to innovate and solve problems.
Leader
  • Shape, advance and accelerate a shared vision for empowered learning with technology by engaging with education stakeholders.

Proposal summary

Purpose & objective

• Participants will understand our process in implementing a maker space in an elementary school. Strategic plan, robotic grant award and resource list will be shared with a QR code.
• Participants will see how collaboration between administrators, media specialists and teachers can open new learning opportunities for students.
• Participants will come away with ideas for making curricular, and interdisciplinary connections to technology, design thinking, and making.
• Participants will view examples of how robotics (Ozobot, Dash, Blue-Bots and Sphero), stop-motion (iMotion), 3-D design (MakerBot, Tinkercad), green screen (Doink), and coding (Scratch) have been used by students in project and problem-based learning.

Supporting research

Martinez, Silvia Libow and Gary Stager. Invent to Learn: Making,
Tinkering, and Engineering in the Classroom. Constructing Modern
Knowledge Press, 2013.

Clapp, Edward P., et al. Maker-Centered Learning: Empowering
Young People to Shape Their Worlds, Jossey-Bass, 2017.

Novel Engineering Challenges. Tufts University, Center for
Engineering Education and Outreach. http://novelengineering.org.

More [+]

Presenters

Linda Andrews, Ironia Elementary School
Diana Rodriguez, Ironia Elementary School

People also viewed

Immersive Worlds: Using Google Earth Tools for Geographic Inquiry & Virtual Reality Tours
Level Up: Design Thinking in the STE(A)M Classroom
Playkerspaces and Makerspaces: Creating Dynamic Learning Possibilities Pre-K to 5