Make It Happen: Makerspace and the K-5 Curriculum
Participate and share : Poster
Tuesday, June 25, 10:00 am–12:00 pm
Location: Posters: Level 4, Terrace Ballroom Lobby, Table 32
Linda Andrews Diana Rodriguez
Collaboration between stakeholders brought a makerspace and design thinking to our K-5 public school. We'll share our process and illustrate how we met goals for student learning and empowerment, and we'll explain how we tied "making" to curriculum using high- and low-tech examples.
|Audience:||Curriculum/district specialists, Teachers, Library media specialists|
|Attendee devices:||Devices useful|
|Attendee device specification:||Smartphone: Windows, Android, iOS
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
|Focus:||Digital age teaching & learning|
|Topic:||Innovative learning environments|
|ISTE Standards:||For Educators:
• Participants will understand our process in implementing a maker space in an elementary school. Strategic plan, robotic grant award and resource list will be shared with a QR code.
• Participants will see how collaboration between administrators, media specialists and teachers can open new learning opportunities for students.
• Participants will come away with ideas for making curricular, and interdisciplinary connections to technology, design thinking, and making.
• Participants will view examples of how robotics (Ozobot, Dash, Blue-Bots and Sphero), stop-motion (iMotion), 3-D design (MakerBot, Tinkercad), green screen (Doink), and coding (Scratch) have been used by students in project and problem-based learning.
Martinez, Silvia Libow and Gary Stager. Invent to Learn: Making,
Tinkering, and Engineering in the Classroom. Constructing Modern
Knowledge Press, 2013.
Clapp, Edward P., et al. Maker-Centered Learning: Empowering
Young People to Shape Their Worlds, Jossey-Bass, 2017.
Novel Engineering Challenges. Tufts University, Center for
Engineering Education and Outreach. http://novelengineering.org.
Immersive Worlds: Using Google Earth Tools for Geographic Inquiry & Virtual Reality Tours
Level Up: Design Thinking in the STE(A)M Classroom
Playkerspaces and Makerspaces: Creating Dynamic Learning Possibilities Pre-K to 5