Welcome to the STEAM Lab!
Listen and learn : Lecture
Monday, June 24, 4:30–5:30 pm
Christine Lion-Bailey Shawna Longo
In a world where instant gratification is the norm, STEAM provides students with opportunities for hands-on learning experiences. From physical space and equipment to curriculum and learning experiences, we'll share examples and resources for implementing a STEAM Lab in your district or school.
|Audience:||Chief technology officers/superintendents/school board members, Curriculum/district specialists, Principals/head teachers|
|Attendee devices:||Devices useful|
|Attendee device specification:||Smartphone: Windows, Android, iOS
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
|Focus:||Digital age teaching & learning|
|Topic:||Innovative learning environments|
|ISTE Standards:||For Administrators:
Digital Age Learning Culture
The purpose of this workshop is to give participants successful and innovative strategies for creating a STEAM learning environment in their own district/schools. Numerous examples will be given of how a variety of STEAM Labs were designed, created, and implemented in a number of districts.
1. Participants will be able to identify and define what makes for a successful STEAM learning environment.
2. Participants will be able to reflect upon and assess existing models in an effort to develop a vision for their own district/schools.
3. Participants will be able to understand and apply the process for establishing a STEAM learning environment in their own district/schools.
5 minutes: Welcome and Introductions
15 minutes: What makes for a successful STEAM learning environment?
20 minutes: Digital tour of model STEAM learning environments at a variety of grade levels/schools
20 minutes: Development of an action plan for designing, creating, and implementing a STEAM learning environment.
Susan Riley- world renown expert
Daniel Pink- author/ expert
Sir Ken Robinson- world renown expert
Peter Reynolds- author/expert
Resource (with supporting research): www.educationcloset.com
CreatED Professional Learning by Crayola www.crayola.com
Discovery Education – www.discovery.com
Defined STEM – www.definedstem.com
US Army STEAM Program
Christine Lion-Bailey is the Director of Technology & Innovation for the Morris Plains School District in New Jersey where she provides school leaders & staff with support in the constant evolution of educational technology while sparking innovation and creativity. Christine has a strong passion for balancing students’ educational experiences with social emotional learning, global awareness, and citizenship. Christine is a Google Certified Innovator and an active member of the Future Ready Schools-NJ team. She frequently hosts workshops and presentations on various innovation topics and consults with school districts to support innovative educational practices.
Shawna E. Longo is the General Music (Music Technology) teacher at Hopatcong Middle School, Hopatcong, NJ. She also serves as the Arts Integration & STEAM Specialist for TMI Education; Professional Growth Advisor, Author, & Coach for Education Closet; and Ambassador for Music First. She is a clinician and consultant for music education, arts integration, and STEAM. She is also a recipient of the 2019 Ti:ME Music Technology Teacher of the Year, 2019 NJ Governor's Award in Arts Education Leadership, 2018 NJMEA Master Music Teacher Award and 2016 Governor’s Educator of the Year for Hopatcong Middle School.
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