Capture, Create and (Pod)Cast: Gamifying the ISTE Student Standards
Participate and share : Poster
Monday, June 24, 2:00–4:00 pm
Location: Posters: Level 4, Terrace Ballroom Lobby, Table 32
Meredith Allen Audrey O'Clair
Are you part of the podcast movement? Are you interested in using podcasting across all subjects, ages and abilities? Join us as we explore, brainstorm and crowdsource ideas for classroom implementation. And we're going to gamify the experience for you! Come hungry to learn, share and network.
|Audience:||Coaches, Curriculum/district specialists, Teachers|
|Attendee devices:||Devices not needed|
|Participant accounts, software and other materials:||None required!|
|Topic:||Best practices for using the ISTE Standards|
|ISTE Standards:||For Coaches:
Digital Age Learning Environments
|Disclosure:||The submitter of this session has been supported by a company whose product is being included in the session|
The purpose of this workshop is to demonstrate how efficient and effective audio recording technology can facilitate collaborative learning across all subjects, abilities, and ages. By modeling, we hope to encourage creative development for our students which in this case, will be our participants (in hopes they will emulate in their classrooms). Participants will be introduced to the ISTE Standards for Students and 200+ cross-curricular/ability/age project ideas using audio recording. Through collaborative breakout groups, participants will evaluate, analyze and design projects adaptable for their teaching assignment. As a result of participation, participants will leave armed with the resources necessary to start encouraging & supporting cross-curricular/age/ability audio projects in their district as well as understanding that physical distance between collaborators is irrelevant and subjects can be (and should be!) easily blurred for the sake of best practice with teaching and learning in our ever-evolving technological world.
Content and activities: ISTE Standards for Students, cross-curricular/ability/age audio recording lesson plans and project ideas.
Time: The idea is to spend 10-15 minutes introducing the content and lay the parameters of the workshop. The remaining time (minus 5-10 minutes at the close for share out/Q&A) will be spent facilitating group work.
Process: Once we break into our collaborative groups, they will be given the task to evaluate the teacher snapshots (bit.ly.com) as well as crowdsource and brainstorm with others. Each group will be given points for their ideas in the following ways (gamifying the process):
-Every subject the project includes gets 1 point
-Every grade level the project includes gets 1 point
-If the project is accessible and inclusive for all learners - 2 points
UDL Now!: A Teacher's Guide to Applying Universal Design for Learning in Today's Classrooms by Katie Novak and David Rose
Different Schools for a Different World by Scott McLeod and Dean Shareski
One Size Does Not Fit All: Equity, Access, PD, and UDL by Hillary Goldthwait-Fowles
Amplify Digital Teaching and Learning in the K-6 Classroom by Kristen Ziemke and Katie Muhtaris
The Google Infused Classroom by Holly Clark and Tanya Avrith
Audrey O’Clair is, first and foremost, a community builder. As an Education Specialist for Soundtrap at Spotify who knows that authentic learning is most engaging regardless of the learner’s age. She uses audio recording software to help everyone find their voice. Whether delivering workshops and seminars on accessibility and inclusion, or serving as Social Media Manager, her work builds educator capacity and grows teacher dialogue around the world. Audrey’s passion for education is built on the belief that wherever two or more are gathered, there is learning to be had. You can connect with Audrey on Twitter at @audreyoclair.