Creative Constructor
Lab Virtual
Leadership Exchange
at ISTELive 21
Edtech Advocacy &
Policy Summit

Averting Disaster with STEAM/PBL: Integrate to Innovate

Explore and create
Pre-registration required

Explore and create : BYODex

Sunday, June 23, 11:00 am–12:30 pm
Location: Franklin 3-4, Marriott

Katherine Goyette  
Learn to create STEAM/PBL learning experiences using strategies that promote student-led inquiry and curiosity. The hands-on approach and station model design allow you to experience learning as a student in this standards-based, natural-disaster themed session featuring design challenges, QR codes, virtual field trips and more.

Audience: Coaches, Curriculum/district specialists, Teachers
Skill level: Beginner
Attendee devices: Devices useful
Attendee device specification: Smartphone: Windows, Android, iOS
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Focus: Digital age teaching & learning
Topic: Project-, problem- and challenge-based learning
Grade level: PK-12
Subject area: STEM/STEAM, Science
ISTE Standards: For Students:
Empowered Learner
  • Students use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways.
For Educators:
  • Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.
  • Foster a culture where students take ownership of their learning goals and outcomes in both independent and group settings.

Proposal summary

Purpose & objective

STEAM and PBL are more than education’s latest buzzwords. When implemented effectively, these pedagogically strong frameworks have the power to empower students, maximize instructional minutes, and create relevant learning experiences that prepare students for college and career in a global economy. STEAM/PBL strategies invoke student curiosity, allowing students to own their learning process in alignment to Vygotsky and Piaget’s constructivist approach. These methods meet the needs of ALL learners. Sadly, not all students have the opportunity to learn in an experiential learning environment as such. Too many administrators and teachers view STEAM/PBL as add-ons or electives that do not align to content standards. These educators do not believe they have the instructional minutes available to guarantee inquiry-based, cross-curricular opportunities for all students. However, content standards call for development of student efficacy as well as creativity, communication, collaboration, and critical thinking. As such, standards-based instruction and STEAM/PBL are in perfect alignment. It is the STEAM/PBL frameworks that enable teachers to maximize instructional minutes through integration of content standards, in a student-led environment.

During this session, participants learn how to create STEAM/PBL learning experiences, led by ISTE Standards which focus on empowering students in the learning process. This professional learning experience engages educators in activities that can be implemented into the classroom immediately. The hands-on approach and station model design allows participants to experience learning as a student. Educators learn how to create similar cross-curricular, inquiry based learning experiences in their own classroom. Lesson design approach will follow the 5 E model. (Engage, explore, explain, elaborate, evaluate). The session will model using a mix of high tech, low tech, and no tech resources to design engaging, relevant learning experiences. Particular uses of technology will include: 360 images, padlet, google slides w/images uploaded in real time to document learning in real time & promote formative feedback opportunities for participants, nearpod, QR codes, and more!

The following interview re: this session and blogposts reflect the success of this session both at conferences and implemented in classrooms:


Agenda for this session includes -
Pedagogical Context of Student-Led Learning (10 minutes)
(Empowering Students - Pedagogical Shift)
Inquiry Process Activity - Crowdsourced Need to Know using Interactive Padlet (5 minutes)
Overview of Lesson Design (10 minutes)
Design Challenge (Educators actively participate, collaborate) (15 minutes)
Review of Pics from Activity, Explanation of how to replicate the process (10 minutes)
Review of Design Challenge Resources (5 minutes)
Station Rotation Model of Active Learning (Participants explore resources including 360 images, nearpod, QR codes, etc & enter learning onto collaborative chart) (20 minutes)
Analysis/Crowdsourcing by Participants via padlet, opportunity for questions (10 minutes)
Explore ideas from other educators/resources (5 minutes)

Supporting research

Research compiled by the Buck Institute reveals forty years of accumulated evidence that PBL builds deep content understanding, raises academic achievement, and fosters student motivation. Andrew Miller, writing for Edutopia, discusses “PBL and STEAM Education: A Natural Fit”. Evidence supports the effectiveness of STEAM/PBL in empowering students to achieve, in an student-led environment that aligns to ISTE standards. STEAM/PBL strategies invoke student curiosity, allowing students to own their learning process in alignment to Vygotsky and Piaget’s constructivist approach. These methods meet the needs of ALL learners.

More [+]


Katherine Goyette, Tulare County Office of Education

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