A STEAMCraft Renovation: Blueprints and Building Blocks
Participate and share : Poster
Tuesday, June 25, 1:00–3:00 pm
Location: Posters: Level 4, Terrace Ballroom Lobby, Table 29
Aniya Schults Maya Lohrmann Katie Almond Kyle Calderwood Patricia Evans Heather Hancock
Join our former sixth grade students as they detail how they set about a six-month project with Minecraft to analyze, construct and fully realize a real-life school renovation in-game. Students took actual blueprints to design what the school would look like after construction.
|Audience:||Coaches, Teachers, Principals/head teachers|
|Attendee devices:||Devices not needed|
|Focus:||Digital age teaching & learning|
|Topic:||Game-based learning and gamification|
|ISTE Standards:||For Coaches:
Teaching, Learning and Assessments
|Additional detail:||Student presentation|
Purpose: To engage students in real world problem solving through the use of digital tools and game based inquiry as connected to mathematical reasoning within the concept of ratios.
Obj: As a result of this project, students were able to connect to and convert measurements between standard and metric, work collaboratively to create a 3 dimensional model of future renovations to be made to their current school and use inquiry strategies to troubleshoot solutions to the limitations presented within the game.
Models employed: Students used architectural drawings and measurements to create a 3 dimensional model.
Mini-lessons were presented on geometric form and 3d models, ratios and equivalencies, collaboration technique and Minecraft tools.
The plan for building was divided into 5 sections, each being completed by a group of 4 students. Using the world of Minecraft, the groups collaborated to ensure that each section of the model correlated with the others to insure accuracy. Students then proceeded to build a real world model of the school building to include the renovation objectives of the architect.
Upon completion, the students explained and presented their model to the school body allowing their viewers to experience the new building’s attributes prior to actual construction.
Concept to Classroom WNET Education
Workshop: Cooperative and Collaborative Learning
“Why Educators Should Use Minecraft in the Classroom”
James Drzewiecki. 2014
Courageous Edventures - Jennie Magiera
"What’s a Gamer Brain and How Can We Harness It in Class?" Andrew Miller. 2017
Teacher Craft - Seann Dikkers