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A STEAMCraft Renovation: Blueprints and Building Blocks

Participate and share

Participate and share : Poster


Tuesday, June 25, 1:00–3:00 pm
Location: Posters: Level 4, Terrace Ballroom Lobby, Table 29

Aniya Schults   Maya Lohrmann   Katie Almond   Kyle Calderwood   Patricia Evans   Heather Hancock  
Join our former sixth grade students as they detail how they set about a six-month project with Minecraft to analyze, construct and fully realize a real-life school renovation in-game. Students took actual blueprints to design what the school would look like after construction.

Audience: Coaches, Teachers, Principals/head teachers
Skill level: Beginner
Attendee devices: Devices not needed
Focus: Digital age teaching & learning
Topic: Game-based learning and gamification
Grade level: PK-12
Subject area: STEM/STEAM
ISTE Standards: For Coaches:
Teaching, Learning and Assessments
  • Coach teachers in and model design and implementation of technology-enhanced learning experiences addressing content standards and student technology standards.
For Students:
Empowered Learner
  • Students use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways.
Innovative Designer
  • Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
Additional detail: Student presentation

Proposal summary

Purpose & objective

Purpose: To engage students in real world problem solving through the use of digital tools and game based inquiry as connected to mathematical reasoning within the concept of ratios.

Obj: As a result of this project, students were able to connect to and convert measurements between standard and metric, work collaboratively to create a 3 dimensional model of future renovations to be made to their current school and use inquiry strategies to troubleshoot solutions to the limitations presented within the game.
Models employed: Students used architectural drawings and measurements to create a 3 dimensional model.
Lesson Plan:
Mini-lessons were presented on geometric form and 3d models, ratios and equivalencies, collaboration technique and Minecraft tools.
The plan for building was divided into 5 sections, each being completed by a group of 4 students. Using the world of Minecraft, the groups collaborated to ensure that each section of the model correlated with the others to insure accuracy. Students then proceeded to build a real world model of the school building to include the renovation objectives of the architect.
Upon completion, the students explained and presented their model to the school body allowing their viewers to experience the new building’s attributes prior to actual construction.

Supporting research

http://kcalderw.blogspot.com/2017/06/the-design-process-from-blueprints-to.html
Concept to Classroom WNET Education
Workshop: Cooperative and Collaborative Learning
https://www.thirteen.org/edonline/concept2class/coopcollab /
Education World
“Why Educators Should Use Minecraft in the Classroom”
James Drzewiecki. 2014
Courageous Edventures - Jennie Magiera
"What’s a Gamer Brain and How Can We Harness It in Class?" Andrew Miller. 2017
Teacher Craft - Seann Dikkers

More [+]

Presenters

Kyle Calderwood, Tuckerton Elementary School
Patricia Evans, Tuckerton Elementary

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