Reinventing Project-Based Learning 10 Years On
Listen and learn : Panel
Tuesday, June 25, 11:45 am–12:45 pm
Location: Room 124
Suzie Boss Jules Boyd Tara Edmond Douglas Kiang Jane Krauss
Suzie Boss, Jane Krauss and teacher guests offer stories of projects that reflect use of the latest tools, strategies and promising practices that are shaping education. Based on the 10th-anniversary edition of their book, "Reinventing Project-Based Learning," the session will inspire and prepare participants to design authentic projects that make the most of available and emerging technologies.
|Audience:||Teachers, Teacher education/higher ed faculty|
|Attendee devices:||Devices useful|
|Attendee device specification:||Smartphone: Windows, Android, iOS
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
|Participant accounts, software and other materials:||No accounts, software or other materials are needed.|
|Focus:||Digital age teaching & learning|
|Topic:||Project-, problem- and challenge-based learning|
|ISTE Standards:||For Coaches:
Teaching, Learning and Assessments
|Additional detail:||ISTE author presentation|
Seasoned PBL teachers will join Suzie and Jane to
-Provide examples of how to merge current trends in education with PBL for effective teaching and learning.
-Explore projects where students pose and solve problems and express themselves in unique ways through computational thinking and coding.
-Discuss PBL as an equity consideration, with opportunities for personalization and empowerment, addressing issues of social justice and closing the achievement gap.
-Reflecting on the ten years since they were featured in the first edition, teachers discuss how PBL became an enduring practice.
As we begin, participants identify where they are along a continuum of PBL practice and then meet teacher panelists who describe their journey toward quality PBL. Each, from a STEAM elementary team and from a high school computer science classroom, discuss their shifts in practice in the context of one exemplary, technology-rich project, focusing on important elements such as personalized learning, empowerment and equity, and making a positive impact on the world.
Much has changed in the ten years between the first and third editions of their book so authors discuss the rise of technologies that allow students to learn and create anywhere and anytime, and how opportunities for making and computational thinking lead to inspired project outcomes. We will also touch on PBL design processes and present recommended phases of a project laid out within a project timeline. We'll end with a visioning exercise where participants imagine remodeling traditional thematic projects so they become more rigorous, relevant and learner-centered.
Reinventing Project-Based Learning, 3rd Edition ISTE 2018
Snap1B: An Instructional Design To Develop 1:1 Teaching Strategies In Schools
Techquity: Creating Learning Environments For Sustainability, Equity and Access
The Digitally-Authentic Learning Classroom