ISTE20Creative
Constructor Lab
Digital
Leadership Summit
Edtech Advocacy &
Policy Summit

Creative Learners: iPad and Art

Explore and create
Pre-registration required

Explore and create : Workshop


Saturday, June 22, 12:30–3:30 pm
Location: 115B

Gayle Berthiaume  
How can you use technology in early learning art? iPads are powerful creativity tools. You'll learn art techniques that use paint, clay tools, paper and iPad apps to empower students and give them confidence.

Audience: Curriculum/district specialists, Teachers, Technology coordinators/facilitators
Skill level: Beginner
Attendee devices: Devices required
Attendee device specification: Tablet: iOS
Participant accounts, software and other materials: Clips,
Keynote,
Tayasui Sketches School,
Mini Monet,
Playdough Touch,
ChatterPix Kids,
Pictoboldo,
Kaleidoscope Drawing Pad,
Let's Create! Pottery,
Foldify,
OSMO Monster,
OSMO Masterpiece,
Robo Wunderkind
Focus: Digital age teaching & learning
Topic: Early childhood/elementary
Grade level: PK-2
Subject area: STEM/STEAM, Performing/visual arts
ISTE Standards: For Coaches:
Teaching, Learning and Assessments
  • Coach teachers in and model incorporation of research-based best practices in instructional design when planning technology-enhanced learning experiences.
For Students:
Creative Communicator
  • Students create original works or responsibly repurpose or remix digital resources into new creations.
  • Students publish or present content that customizes the message and medium for their intended audiences.
Related exhibitors: Robo Wunderkind , Osmo for Schools

Proposal summary

Purpose & objective

How can technology be used in Early Learning art? iPads are powerful creativity tools for art-making and for documenting learning. Students can interact with content and create their own images. Using digital devices, exploring art, experimenting with techniques, and editing is easy and fun. Learning art techniques with paint, clay tools, or paper, along with iPad apps empowers students and gives them confidence. In this hands-on iPad workshop, participants will learn ways to use an iPad in their art lessons. Participants in this workshop will collaborate, create, and explore apps in a hands-on, center-based K-2 environment. Participants will share other favorite apps or ideas for using iPads and apps in classrooms. The session will conclude with questions and evaluation.

Outline

45 min. - Introduction to center-based hands-on iPad activities and hands-on art techniques
90 min. - Center exploration with presenter facilitating learning and participants collaborating and creating with paint, paper, clay and iPad apps.
45 min. - Discussion of learning and how the apps can be used in the classroom. Questions and Evaluation.

Supporting research

Learning: Is there an app for that? by Cynthia Chiong & Carly Shuler, November 2010, http://www.joanganzcooneycenter.org/Reports- 27.html 2010 Horizon Report: The K12 Edition, The New Media Consortium, http://wp.nmc.org/horizon- k12-2010/
iLearn: A Content Analysis of the iTunes App Store's Education Section, by Carly Shuler, Ed.M., November 2009, http://www.joanganzcooneycenter.org/Reports- 21.html

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Presenters

Gayle Berthiaume, Gayle Berthiaume Consulting LLC

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