Design Thinking and UDL: Connecting the Dots
Listen and learn : Panel
Monday, June 24, 8:30–9:30 am
Amanda L. Armstrong Sean Arnold Rhianon Gutierrez Mindy Johnson Dr. Luis Perez
This panel will explore the intersections of Universal Design for Learning (UDL) and design thinking. Presenters will include a designer of educational games for children, as well as ILN members who will share how design thinking and UDL inform the inclusive design of their lessons and activities.
|Audience:||Curriculum/district specialists, Teachers, Professional developers|
|Attendee devices:||Devices useful|
|Attendee device specification:||Smartphone: Windows, Android, iOS
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
|Focus:||Digital age teaching & learning|
|Topic:||Universal design for learning/differentiated learning|
|Subject area:||Special education|
|ISTE Standards:||For Students:
|Additional detail:||ISTE author presentation|
Participants with be able to describe key principles of Universal Design for Learning - providing multiple means of engagement (the "why" of learning), representation (the "what" of learning), and action and expression (the "how" of learning).
Participants will be able to describe the steps of the design thinking process: empathize (through a series of hands-on activities that allow them to experience technology from the perspectives of learners with different abilities and needs), define, ideate, prototype and test.
Participants will be able to explain at least one way in which UDL and design thinking support the creation of flexible curricula, including the iterative development of learner-centered goals, methods, materials and assessments.
Participants with apply Universal Design for Learning strategies and accessibility best practices to promote inclusion in the design thinking process for all learners by providing multiple options for how learners engage in activities, acquire information, and representing their emerging understandings and solutions to design challenges.
I-Summary or Preview (Trailer) of the Inclusive Learning Playground
II-Background on UDL and Design Thinking (defining our terms)
III-Design Thinking and UDL - a game designer's perspective
IV-Presentations from ILN members on how they have implemented design thinking alongside UDL-based approaches to make the design thinking accessible to all.
V-Opportunity for participants to participate in a short design thinking activity (possibly a resource under development)
Meyer, A., Rose, D.H., & Gordon, D. (2014) Universal design for learning: Theory and practice, Wakefield MA: CAST
Dam, R., and Siang, T. 5 stages in the design thinking process. Interaction Design Foundation. Retrieved from https://www.interaction-design.org/literature/article/5-stages-in-the-design-thinking-process.
Sean is a special education teacher and STEM coach in New York City’s District 75, citywide special education and is committed to reaching ALL STUDENTS through innovative technology and practices. He has won the ISTE Outstanding Teacher Honorable Mention, the ISTE Inclusive Learning Network Outstanding Educator Award, the NYCDOE Excellence in School Technology Award, and the EDxEDNYC Excellence in Technology Award. He is an Apple Distinguished Educator, Google Innovator, and Microsoft Innovative Educator Expert, along with many EdTech certifications. You can learn more about his efforts at BraveInTheAttempt.com.
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