ISTE20Creative
Constructor Lab
Digital
Leadership Summit
Edtech Advocacy &
Policy Summit

Designing Biomimetic Robots

Participate and share

Participate and share : Poster


Tuesday, June 25, 4:00–6:00 pm
Location: Posters: Level 4, Terrace Ballroom Lobby, Table 15

Dr. Ethan Danahy   Debra Bernstein   Gilly Puttick   Kristen Wendell   Michael Cassidy   Fayette Shaw  
BioRobots is a middle school curriculum that combines engineering, biology and robotics. In this program, students first study the natural world to learn how animals and plants accomplish different tasks. Then, they engineer a robot that is inspired by what they learned. Learn about the project and curriculum.

Audience: Curriculum/district specialists, Teachers, Technology coordinators/facilitators
Attendee devices: Devices not needed
Focus: Digital age teaching & learning
Topic: Instructional design and delivery
Grade level: 6-8
Subject area: STEM/STEAM
ISTE Standards: For Students:
Computational Thinker
  • Students break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.
Innovative Designer
  • Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
Knowledge Constructor
  • Students plan and employ effective research strategies to locate information and other resources for their intellectual or creative pursuits.

Proposal summary

Purpose & objective

In most middle schools, learning is segregated by discipline – science in one class, and engineering or computing in another (if at all). Yet recent trends in science and engineering education suggest this approach is outdated. The BioRobots project is designed to support middle school students in thinking across three disciplines (biology, engineering, and robotics). In this program, students first study the natural world to learn how animals accomplish different tasks. Then, they engineer a robot that is inspired by what they learned.
This paper presents an innovative approach to interdisciplinary education using robotics design. The research presented here will help conference attendees think about (a) how robotics design tasks can support learning in different disciplines, and (b) how the scope of the design task impacts student learning.

Supporting research

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