Make the Future
Summit 2022
Creative Constructor
Lab Virtual
Leadership Exchange
at ISTELive 21
Edtech Advocacy &
Policy Summit

Students Creating Real-World AI Projects

Participate and share

Participate and share : Poster

Monday, June 24, 2:00–4:00 pm
Location: Posters: Level 4, Terrace Ballroom Lobby, Table 14

Lisa Coburn   Richard Rho  
Learn how student-driven artificial intelligence projects can be created to assist school functions. See how this challenge-based program is helping students explore future careers using AI.

Audience: Coaches, Curriculum/district specialists, Teachers
Skill level: Beginner
Attendee devices: Devices not needed
Focus: Digital age teaching & learning
Topic: Computer science and computational thinking
Grade level: 6-12
Subject area: STEM/STEAM, Computer science
ISTE Standards: For Students:
Computational Thinker
  • Students understand how automation works and use algorithmic thinking to develop a sequence of steps to create and test automated solutions.
Empowered Learner
  • Students understand the fundamental concepts of technology operations, demonstrate the ability to choose, use and troubleshoot current technologies and are able to transfer their knowledge to explore emerging technologies.
Knowledge Constructor
  • Students build knowledge by actively exploring real-world issues and problems, developing ideas and theories and pursuing answers and solutions.

Proposal summary

Purpose & objective

Showcase the beginning of teaching artificial intelligence to high school students and possible applications in the K-12 school environment.

Supporting research

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Lisa Coburn, Lisa Coburn
Richard Rho, Shorecrest Preparatory School

Richard has been teaching for over 15 years. He has a Bachelors of Science in Engineering from Columbia University and a Masters in the Learning Sciences and Technology from the University of Pennsylvania. He has had training from top design thinking programs as well as many experiences working with various technologies from his engineering background. Richard has also presented on topics such as 3D printing techniques and technologies, project based learning, creating and designing interdisciplinary projects, school wide STEAM initiatives, and workshops on STEAM related technologies (Makey Makey, Arduino, Raspberry Pi, 3D modeling, programming [Java, Python], iOS App Development).

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