Managing STE(A)M Labs: A Station Rotation Model
Explore and create : Workshop
Saturday, June 22, 8:30–11:30 am
Location: Room 111
Katie Manzanares Mary Wever
Explore how to integrate STE(A)M "stations" into your makerspace/classroom environment by using a blended approach. Discover project/challenge-based learning that can be differentiated for students. Learn how to use the CrossBraining Platform to document student progression through stations.
|Audience:||Teachers, Technology coordinators/facilitators, Library media specialists|
|Attendee devices:||Devices required|
|Attendee device specification:||Smartphone: Windows, Android, iOS
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
|Focus:||Digital age teaching & learning|
|Topic:||Innovative learning environments|
|Subject area:||STEM/STEAM, Computer science|
|ISTE Standards:||For Students:
Participants will be able to:
- create a structure for STE(A)M classes so students have choice and voice in a differentiated environment
- learn how to manage a project based classroom
- implement a variety of CS content into their STEM / STEAM / CS courses.
What skills are introduced:
- Problem solving, critical thinking, computational thinking, instructional design, and concise video learning process summaries
- Student Template example (if needed)
- Crossbraining (http://www.crossbraining.com/) and alternatives for STE(A)M project management
- Design thinking, station rotation, and TPACK Model
Lesson plans / Instructional strategies:
- We will show the stations we use and why they work for student choice/voice. Then we will then do a STEAM challenge to learn the process of making videos to document student learning. We will conclude by making a plan for stations and management.
Evidence of success:
- Participants will leave with experience making a 45 second video as well as a plan for managing STE(A)M stations
(5 min)- Raffle tickets, Introductions and presenter backgrounds Mary & Katie
(15 min)- Overview of eight STEAM stations and how they can differentiated for grades 6-8. Stations overviewed are: Robotics, Graphic Design, Structural / Basic Engineering, Code, Music Engineering, App Design / Development, Video Game Design.
(5 min)- List of applications, programs, resources, and games for each station.
(10 min)- Application of Design Thinking and problem solving
*Prize for the best addition to our resources- audience participation and collaboration- Flipgrid / Padlet
(10 min)- Vertical planning for grades 6-8 (Google Doc)
(20 min)- Cross Braining / Student Template for recording thinking (Google Template / Keynote / PowerPoint)
(20 min) Small group breakout- 1. Questions - 2. Planning-
****Raffle Prize- Flipgrid Reflection
- Thomas, A. (2012, September 7). Engaging Students in the STEM Classroom Through "Making". [Web log comment]. Retreived from http://www.edutopia.org/blog/stem-engagement-maker-movement-annmarie-thomas
- Reimagining Learning: Richard Culatta at TEDxBeaconStreet https://www.youtube.com/watch?v=Z0uAuonMXrg
- Bransford, J.D., Brown, A.L., & Cocking, R.R. (2000). How people learn: Brain, mind, experience and school. National Academies Press. Retrieved from http://www.nap.edu/openbook.php?isbn=0309070368.
- O'Donnell, A. (2012). Constructivism. In APA Educational Psychology Handbook: Vol. 1. Theories, Constructs, and Critical Issues.
- ISTE Standards for Students http://www.iste.org/standards/for-students