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Managing STE(A)M Labs: A Station Rotation Model

Explore and create
Pre-registration required

Explore and create : Workshop

Saturday, June 22, 8:30–11:30 am
Location: Room 111

Katie Manzanares   Mary Wever  
Explore how to integrate STE(A)M "stations" into your makerspace/classroom environment by using a blended approach. Discover project/challenge-based learning that can be differentiated for students. Learn how to use the CrossBraining Platform to document student progression through stations.

Audience: Teachers, Technology coordinators/facilitators, Library media specialists
Skill level: Beginner
Attendee devices: Devices required
Attendee device specification: Smartphone: Windows, Android, iOS
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Focus: Digital age teaching & learning
Topic: Innovative learning environments
Grade level: 6-12
Subject area: STEM/STEAM, Computer science
ISTE Standards: For Students:
Creative Communicator
  • Students communicate complex ideas clearly and effectively by creating or using a variety of digital objects such as visualizations, models or simulations.
Empowered Learner
  • Students understand the fundamental concepts of technology operations, demonstrate the ability to choose, use and troubleshoot current technologies and are able to transfer their knowledge to explore emerging technologies.
For Educators:
  • Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.

Proposal summary

Purpose & objective

Participants will be able to:
- create a structure for STE(A)M classes so students have choice and voice in a differentiated environment
- learn how to manage a project based classroom
- implement a variety of CS content into their STEM / STEAM / CS courses.

What skills are introduced:
- Problem solving, critical thinking, computational thinking, instructional design, and concise video learning process summaries

Tools used:
- Student Template example (if needed)

- Crossbraining ( and alternatives for STE(A)M project management

- Design thinking, station rotation, and TPACK Model

Lesson plans / Instructional strategies:
- We will show the stations we use and why they work for student choice/voice. Then we will then do a STEAM challenge to learn the process of making videos to document student learning. We will conclude by making a plan for stations and management.

Evidence of success:
- Participants will leave with experience making a 45 second video as well as a plan for managing STE(A)M stations


(5 min)- Raffle tickets, Introductions and presenter backgrounds Mary & Katie

(15 min)- Overview of eight STEAM stations and how they can differentiated for grades 6-8. Stations overviewed are: Robotics, Graphic Design, Structural / Basic Engineering, Code, Music Engineering, App Design / Development, Video Game Design.

(5 min)- List of applications, programs, resources, and games for each station.

(10 min)- Application of Design Thinking and problem solving

*Prize for the best addition to our resources- audience participation and collaboration- Flipgrid / Padlet

(10 min)- Vertical planning for grades 6-8 (Google Doc)

(20 min)- Cross Braining / Student Template for recording thinking (Google Template / Keynote / PowerPoint)

(20 min) Small group breakout- 1. Questions - 2. Planning-
3.Getting Started

****Raffle Prize- Flipgrid Reflection

Supporting research

- Thomas, A. (2012, September 7). Engaging Students in the STEM Classroom Through "Making". [Web log comment]. Retreived from

- Reimagining Learning: Richard Culatta at TEDxBeaconStreet

- Bransford, J.D., Brown, A.L., & Cocking, R.R. (2000). How people learn: Brain, mind, experience and school. National Academies Press. Retrieved from

- O'Donnell, A. (2012). Constructivism. In APA Educational Psychology Handbook: Vol. 1. Theories, Constructs, and Critical Issues.

- ISTE Standards for Students



More [+]


Katie Manzanares, Legend High School
Mary Wever, Holt Public Schools

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