NASA Makerspace Playground: The Sky is Not the Limit!
Explore and create : Playground
Sunday, June 23, 9:30 am–12:30 pm
Location: NASA Playground, Street Level, Broad Street Atrium
Kyle Boyer Troy Cline Leslie Garrison Eddie Gonzales Abhishek Gorti Patrick Haas Kerry Handron Michael Hutchinson Abbey Interrante Nancy Maryboy Lou Mayo Carolyn Ng Sten Odenwald Gary Paczosa Kaushal Patel Pat Reiff Lani Sasser Bryan Stephenson Dr. Jen Sun Jessica Swann Trae Winter C. Alex Young
Experience an immersive NASA makerspace where NASA scientists, engineers and educators invite you to explore how new technologies are impacting the world around us and discover how to connect rich and engaging NASA content into your STEM activities. Walk into new worlds with virtual reality, learn about NASA 3D prints, learn how to use your smartphone to make meaningful scientific measurements and check out other stations found in NASA’s STEM Innovation Lab!
|Audience:||Coaches, Professional developers, Library media specialists|
|Attendee devices:||Devices not needed|
|Focus:||Digital age teaching & learning|
|Topic:||Maker activities and programs|
|Subject area:||STEM/STEAM, Computer science|
|ISTE Standards:||For Students:
ISTE attendees will have an immersive experience, using existing and emerging technologies to better understand space science concepts, NASA missions, and have access to NASA space science resources and activities. Each station will serve to connect educators and students to real-world learning through NASA space science, while generating deeper interests in STEM topics.
Sunday, June 23 morning Flash Talks
10 am Launch Your Learning Environment into Space with NASA's STEM Innovation Lab!
Presented by Troy Cline, Director of the NASA STEM Innovation Lab
Learn how you can connect to NASA’s STEM Innovation Lab! This presentation will guide you through the main components of the lab and each of its interchangeable ‘Exploration Stations’ that are fitted with technologies typically found in many of today’s 21st century educational environments. Get ready to Explore, Create and Share!
11 am A New Perspective for NASA Space Science Missions in Virtual Reality
Presented by Leslie Garrison, Senior Outreach Coord.; Bryan Stephenson, Senior IT Specialist; Kyle Boyer, VR developer
Virtual reality gives scientists, engineers and educators new tools with which to visualize data and spacecraft, educate the public and make new discoveries. From within a virtual world, we can give scientists a new perspective on data, engineers an early look at their spacecraft and instruments, and give launch operations a new way to visualize orbits for an upcoming launch. As the tools and technology surrounding virtual reality grow, we will begin to see space science missions from a whole new perspective.
12 noon Visualizing the Invisible: The Science of Space
Presented by Dr. C. Alex Young, NASA Space Science Education Consortium (NSSEC) Director
Space science provides us a glimpse of our amazing universe, mostly using light, but much of the universe is made up of particles and fields invisible to our eyes. Scientists use data visualizations to see the unseen while also allowing them to explore and better understand the physics underlying the visualizations. These visualizations can be further used to educate and tell stories through the use of technologies like VR/AR, 3D printing and digital learning environments.
Explore a variety of existing and emerging technologies, through hands-on experiences, and investigate how they can effectively impact STEM education.
Create new opportunities for learners that utilize existing and emerging technologies, coupled with the rich and engaging NASA content.
Share innovative ideas that can be replicated with other educators, researchers and makerspace enthusiasts. A QR code at each station will provide a canvas for uses to demonstrate “citizen explorers” by sharing possible ideas.
Check out these stations!
Virtual Reality and Mixed Media: Immerse yourself in a NASA clean room with spacecraft and instrumentation or walk on the surface of Mars. Virtual and Mixed Reality allows for expanded access to NASA and space science, beyond what can be experienced by most citizens. Walk into new worlds and let your imagination soar!
3D Printing: Rapid cycle prototyping is a critical element of the iterative design process, utilized by makerspace enthusiasts and NASA scientist. Conceptualizing, designing, and creating three-dimensional products is changing the design and problem solving learning landscape for students. Come and see how!
Paper Cutting: Through the use of computers, you can now easily design intricate 2D and 3D objects including pop-ups, working machines, buildings, wind turbines, automata, paper airplanes, speakers, model skateboard parks, and more.
Coding and Electronics: Build and program a microcontroller-driven volumetric display to present science data, such as space weather alerts.
Mobile Sensors: Sensors and probes extend our ability to measure and visualize data related to the world around us. Mobile sensors are easily available on your cell phone and can be used to transform the manner by which learners can observe, evaluate, and make conclusions. Our sensorware applications measure magnetic field strength, light intensity, sound levels, acceleration, and more. Come and see how!
Digital Learning Environments and Applications: Today’s educational landscape is greatly impacted by the wealth of information that is available online through a growing variety of web applications like Infiniscope, virtual environments and gaming resources, like Whyville. Imagine the possibilities when you infuse these resources with NASA content and data!
Planetarium Shows: Immerse yourself in this interactive mobile planetarium experience. Explore Navajo Skies and how indigenous cultures have understood astronomy. Witness an Apollo mission liftoff from Earth and from the Moon. Come join us as we celebrate the 50th anniversary of NASA’s Apollo missions.
Assistive Tech and Soundscapes: In August of 2017 an estimated 215 million people watched the total eclipse of the Sun as it crossed from one coast of the country to the other. However, before the eclipse occurred, it was realized that over seven million people who are blind or have severe visual impairments might have no way to experience the eclipse alongside their sighted friends and family. The Eclipse Soundscapes Project addressed this need by creating a free mobile app that made the eclipse come alive for everyone including the blind and visually impaired by using multi-sensory technology and good design practices. Come feel and hear a solar eclipse and discover how the lessons learned are being used to make all of astronomy more accessible for everyone.
Kyle Boyer is a VR developer for the STEM Innovation lab. He provides the programming for visualization of 3D, data driven models.
Troy Cline is the director of the NASA STEM Innovation Lab. He is responsible for all areas of lab design, development, and operation. He is also the Educational Technology Lead for NSSEC.
Leslie L. Garrison is the Sr. Outreach Coordinator for the NASA MMS Mission. She has more than 20 years experience teaching, coaching, mentoring and facilitating professional development for students, educators, and teachers and has been recognized as Teacher of the Year, Who’s Who Among America’s Teachers and Edu-carer of the Year.
Eddie Gonzales is a travel lab onsite logistics lead providing planning and administrative support for replication of the lab in other informal venues.
Abhishek Gorti is an intern from the US Naval Academy working in the NASA STEM Innovation Lab. He specializes in coding and electronics, as well as designs and creates new uses of educational technology projects.
Patrick Haas provides engineering design and support for the lab. He specializes in 3D modeling and printing along with scientific instrument system design.
Kerry Handron has M.S. in Space Physics and Astronomy from Rice University. She worked at Carnegie Museum of Natural History and now operates a rental program with live programming for portable planetariums based out of Pittsburgh.
Michael Hutchinson is CFO for ePlanetarium and has volunteered many hours performing outreach in the Discovery Dome.
Abbey Interrante is the Science Writer for NSSEC. She creates and implements communication plans and content across all areas of the program.
Dr. Nancy Maryboy is the Founding President and Executive Director of the Indigenous Education Institute. She is also a professor at the University of Washington, in the School of Environmental Sciences and Forestry. She is Navajo and Cherokee.
Lou Mayo is an astronomer in the Heliophysics Branch at Goddard Space Flight Center and professor of astronomy at Marymount University. Lou is the Program Manager for NSSEC tasked with engaging the public with NASA science.
Carolyn Ng leads informal education for NSSEC, coordinating STEM engagement activities that will reach the general public through a variety of programs and events. She also works with specialized communities like indigenous groups and learners of all ability levels.
Dr. Sten Odenwald is an astrophysicist and award-winning science popularizer who was involved with science education for the COBE, IMAGE, Hinode and InSight spacecraft, as well as the Sun-Earth Connection Education Forum. He is currently the Director of Citizen Science for NSSEC.
Gary Paczosa is Sales Director for for ePlanetarium and has volunteered many hours performing outreach in the Discovery Dome.
Kaushal Patel is a Web Developer for NSSEC. He is responsible for designing, implementing, and maintaining the visual and functional elements of the STEM Innovation Lab website.
Dr. Pat Reiff is a Professor of Physics and Astronomy at Rice University. She is a space scientist and member of NASA’s MMS (Magnetospheric Multiscale Mission) science team and the NASA NSSEC outreach team. She has been involved in the creation of ten fulldome planetarium shows and is CEO of a NASA spinoff company marketing portable eplanetariums.
Lani Sasser is a technology specialist supporting the NASA STEM Innovation Lab. She specializes in Information Science, lab administration, and developmental logistics for the travel lab.
Bryan Stephenson is a Senior IT specialist for the lab. He supervises and is responsible for all IT and web development and leads the development of VR/AR applications.
Dr. Sun is a co-founder and President of Numedeon, Inc., the creator of Whyville, the first educational virtual world for tweens. Dr. Sun oversees the design and production of all educational games and activities in Whyville, working closely with sponsors and collaborators to develop innovative ways to engage students in STEM.
Jessica Swann is the Community Manager for the NASA-funded Infiniscope project out of Arizona State University. She is responsible for recruiting and training educators, Infiniscope marketing and communications, curriculum development around digital learning experiences, and the management of a portal hosting the community and resources. She is also the Program Manager of Digital Teaching Networks for the ETX Center at ASU.
Dr. Henry "Trae" Winter III is an astrophysicist working for the Center for Astrophysics with the Harvard & Smithsonian (CfA) who has worked on eight NASA missions observing the Sun. His current work involves designing science-based museum exhibits and art pieces and building technological solutions to make astronomy and astrophysics more accessible to everyone including people who are blind and visually impaired.
Dr. Alex Young is the Associate Director for Science in the Heliophysics Science Division at NASA's Goddard Space Flight Center and the head of NASA Space Science Education Consortium (NSSEC). In this role, he is responsible for overseeing and coordinating national education and public outreach in the Goddard Heliophyiscs Science Division as well as for the Heliophysics Division at NASA Headquarters.