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Digital Storytelling Playground: Explore the Creativity of Telling Stories Digitally

Explore and create

Explore and create : Playground

Tuesday, June 25, 9:30 am–1:00 pm
Location: Playground A, Level 2, Grand Hall

Julie Jaeger   Gwynn Moore  
Come play and explore the tools, apps and devices that make digital storytelling magic happen! Learn how to get students started with story and move from author to screenplay creator to director and producer of a final product.

Audience: Teachers, Professional developers, Technology coordinators/facilitators
Skill level: Beginner
Attendee devices: Devices not needed
Focus: Digital age teaching & learning
Topic: Storytelling/multimedia
Grade level: PK-12
ISTE Standards: For Administrators:
Digital Citizenship
  • Promote, model and establish policies for safe, legal and ethical use of digital information and technology.
For Students:
Creative Communicator
  • Students create original works or responsibly repurpose or remix digital resources into new creations.
For Educators:
  • Foster a culture where students take ownership of their learning goals and outcomes in both independent and group settings.
Additional detail: ISTE author presentation
Related exhibitors: 3DBear Inc , WeVideo, Inc.

Proposal summary

Purpose & objective

Digital StoryTelling Playground Events
Drawings for AMAZING Prizes from our Generous Vendors!!
Stop by the Sandbox Tables, learn something new and then register for the DSN drawing.

Hands on Interactive Learning at Sandbox Tables with:
AR/VR in StoryTelling, Comics in StoryTelling, Green Screen in Miniature, StoryTelling with Scratch, CS First and Code.org,
Stop Motion Animation, Slide Shows, StoryBooks and Video for StoryTelling,

Get Started with StoryTelling done Digitally at the MakerSpace:
Watch Getting Started presentations and Create a Paper Slide Show

Presentation Stages 1 and 2
Kevin Honeycutt presentation from 12:00-1:00 on Fostering TRA-Digital Creativity
Join Kevin for a rollicking journey through some tools. resources and STORIES calibrated to jumpstart your work igniting, inciting and inviting creativity back into the classroom!

Watch and Listen to Additional Presentations on:
Movie Making in Miniature, Dynamic Comics for StoryTelling, StoryTelling with 3D printing, Digital StoryTelling Across Nations, Copyright, StoryTelling in AR/VR, Primary Sources for StoryTelling

Come play with the apps, software and devices used to incorporate Digital StoryTelling with your students. Hands on activities as well as expert speakers will provide you with information and guidance on how to begin as well as share the best of their student products.
Try out new ideas to use with your students and work with Production Tools with specialists. Also...be sure to register for Prizes provided by our amazing vendors!!


Sandbox Tables will focus on StoryTelling formats using Video, Slide Show, Comics, Animation, Green Screen, AR/VR, etc.
Presentation stages will focus on the Process of StoryTelling done Digitally and Applied StoryTelling options.

Supporting research

Bernajean Porter: The Art of Digital StoryTelling www.digitales.us "Digital Storytelling Across the Curriculum | Creative Educator." 2008. 27 Sep. 2015 Ohler, Jason B. Digital storytelling in the classroom: New media pathways to literacy, learning, and creativity. Corwin Press, 2013, Sessoms, Diallo. “Stories keep memories alive. Your life stories as well as your family’s stories about he most memorable life experiences are worth preserving.” Paige Baggett: Top three levels of Benjamin Blooms Taxonomy revised (Anderson, Krathwohl 2001) look at elevated thinking as analyzing, evaluating and creating which are essential parts of the decision making StoryBoard Phase of the Digital StoryTelling process. Use of verbs instead of nouns puts Blooms into action which is exactly what the Storyboard is...the action and planning behind the product. Anderson/Krathwohl The Second Principal http://thesecondprinciple.com/teaching-essentials/beyond-bloom-cognitive-taxonomy-revised/ Krathwohl A Revision of Blooms http://www.unco.edu/cetl/sir/stating_outcome/documents/krathwohl.pdf Harvard Business Review looks at StoryTelling as an integral connection compared to a multi media ppt presentation without story at its core and suggest that “character-driven stories with emotional content result in a better understanding of the key points a speaker wishes to make and enable better recall of these points weeks later. In terms of making impact, this blows the standard PowerPoint presentation to bits. . (Zak, Why Your Brain Loves a Good Story 2014) Digital StoryTelling requires intention and meaning making. Understanding the essence of story and its ability to make meaning happen for all is at the heart of Digital StoryTelling. The media is not what is important...the story is!! “If you can harness imagination and the principles of a well-told story, then you get people rising to their feet amid thunderous applause instead of yawning and ignoring you.” (Harvard Business Review, Storytelling That Moves People, Fryer, 2003) ASCD: Understanding How Young Children Learn Children Learn Through Story) Children understand the concept of story for the purpose of learning. Merilee Sprenger: How to Teach so Students Remember, brain research shows us that learning needs connections...memories..something to stick to. Stories create memories and connections that influence memory. ....understanding of the brain structures that influence memory, and learn how teachers can promote better recall for daily classroom learning, high-stakes tests, and beyond.

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Julie Jaeger, Minot, ND
Gwynn Moore, Aurora Frontier P-8
ISTE Certified

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