STEM Playground: Come PLAY (Participate, Learn and Actualize Yourself)
Explore and create : Playground
Monday, June 24, 12:30–4:00 pm
Location: Playground B, Level 2, Grand Hall
Francesca Arturi Juliet Boone Jessica Cathcart Michelle Chenevert Dr. Yuhur Chou Grace Crow Michelle Devlin James DuBois Jacqueline Firster Rayna Freedman Kristen Fudale Christina Garcia Kathy Garneau Jennifer Garvey Tovah Goldfarb Laurie Guyon Katie Henry Jane Ji Steven Jones Darryl Joyner Susan Kennedy Joseph Kleinmann Dr. Rebecca Klemm David Lockett Tricia Louis Dr. Jacie Maslyk Betsy Minton Godwyn Morris Declan Mulcahy Deborah Nagler Kristen Nan Lily Neumann Alexander Newberry Dr. Martha Osei-Yaw Michelle Palmieri Dr. Al Pisano Faith Plunkett Cheryl Rabinowitz Clementine Radocchio Charles Randolph Catherine Saldutti Jessica Shupik Dr. Hsin Yih Shyu Choleia Smith-Ray Stephan Sparta Rachel Stagner Jason Trinh Dena Wade Iris Wesselman Jolandra White Wendy Whittle Denise Wright
The STEM playground gives you an opportunity to see, experience and discuss STEAM lessons in a risk-free, hands-on learning environment of classic and new research-based tools. Enhance your understanding of the ISTE Standards for Students, Educators and Coaches.
|Audience:||Teachers, Professional developers, Technology coordinators/facilitators|
|Attendee devices:||Devices useful|
|Attendee device specification:||Smartphone: Windows, Android, iOS
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
|Participant accounts, software and other materials:||Any additional materials will be provided.|
|Focus:||Digital age teaching & learning|
|Topic:||Project-, problem- and challenge-based learning|
|Subject area:||Special education, STEM/STEAM|
|ISTE Standards:||For Coaches:
Teaching, Learning and Assessments
|Additional detail:||Student presentation, ISTE author presentation|
|Related exhibitors:||NASA - STEM on Station , Numberella , Ozobot , Buncee , 3Doodler , Makey Makey , MatterHackers , Micro:bit Educational Foundation , Best Buy Education , Sphero|
" Learning theory and research have consistently concluded that learning opportunities providing a chance to "do" or experience the educational input, result in higher learning gains and retention. " Findings demonstrate that a well planned program delivery system that includes opportunities to see, experience, and discuss should greatly enhance the learning process." https://www.joe.org/joe/1994august/a6.php
The STEM playground provides an outlet for all STEM educators and selected sponsors to see, experience, share, and discuss STEAM lessons and materials with like-minded STEM enthusiasts. This is a risk-free, hands-on learning environment of classic and new research-based tools. All lessons and tools are aimed toward enhancing participant's understanding of the ISTE Standards for Students, Educators, and Education Leaders. We encourage you to try something new, while connecting with someone new.
By the end of the session...
Participants will be able to walk away with at least one new lesson idea they can immediately incorporate into their education toolbox.
Participants will get to meet a broad range of presenters, know how to contact them, and access lesson resources through the Playground's Digital Backpack and the STEM PLN website.
Participants will discuss with the presenters how their lessons address different ISTE Standards.
Sample of past presentation titles:
Engineering in the Elementary Classroom;
Students Around the World Collaborating to Understand the Moon from a Global Perspective;
3D Printing: The T and E in STEM;
NASA presents "The STEM Innovation Lab;"
Global Interactions Inspiring Natural Curiosity;
Participants will have the opportunity to explore c. 25 varied peer-to-peer presentations over three 50-minute time slots. See the 2017 Playground schedule at http://bit.ly/2O64NBc
and the 2018 schedule at http://bit.ly/2pwAqWJ.
Kolb L. (2017). Learning First, Technology Second. ISTE
Martinez S.L., Stager G. (2013). Invent to learn: making tinkering, and engineering in the classroom. Torrance, CA: Constructing Modern Knowledge Press.
National Research Council. (2012). A framework for K-12 science education: practices crosscutting concepts, and core ideas. Committee on Conceptual framework for the New K-12 Science Education Standards.
Papert, S. (1972). Teaching children thinking. Programmed Learning and Educational Technology, 9(5), 245-255.
Resnick, M. (2007). All I really need to know (about creative thinking) I learned (by studying how children learn) in kindergarten. Paper presented at the Proceedings of the 6th ACM SIGCHI Conference on Creativity & Cognition.
Valenzuela, J (2018). Embed Literacy in STEM Projects. ISTE Blog, 5/1/2018.
Journal for STEM and Education Research
ISTE Empowered Learner Magazine
STEM Jobs Magazine
Engineering is Elementary. Boston Museum of Science
Rayna Freedman is a 5th grade teacher at the Jordan/Jackson Elementary School in Mansfield, MA. She has taught grades 3-5 and is an ITS. She is working on her doctorate through Northeastern. Rayna is president of MassCUE. She is a BrainPOP certified educator, Flipgrid Ambassador, and Fablevision Ambassador. Rayna has presented for ISTE, Ed Tech Teacher, Tech and Learning, MassCUE, MASCD, Medfield DLD, and BLC. Ms. Freedman is published in Early Childhood Education Today, Building Teachers: A Constructivist Approach to Introducing Education 2nd edition and Fundamentals of Early Childhood Education. She is a level 2 Google Certified Educator.
Jen Garvey is the Lower School Technology, Innovation, and Design Integrator at The Peck School, a private K-8 school located in Morristown, NJ. She teaches technology and design to students K-4 working in the classrooms, the robotics lab, the computer lab, and the Idea & Design Lab. She is a member of the NJAIS Technology Steering Committee.
Laurie is the Assistant Coordinator for Model Schools at WSWHE BOCES in Saratoga Springs, New York. She is a Common Sense Ambassador, Google Educator, Apple Teacher, Buncee Ambassador/educator, Seesaw Ambassador, Nearpod Educator/PioNear, Flipgrid Ambassador, Sphero Hero, Tynker Blue Ribbon Educator, BreakoutEDU Trainer, Alpha Squirrel, Osmo Ambassador, Screencastify Master Screencaster, and serves on NYSCATE Social Media Team and inducted into Volunteer Hall of Fame for NYSCATE in 2017. She's presented at NERIC, NYSCATE, LIT, Apple/Google Summits, and NYSMSA. She's taught workshops at Skidmore College on integrating technology in literacy, and with the Greater Capital District Teacher Center.
David Lockett is committed to educating students, families, and the community through establishing strong STEM connections. To inform, inspire, and ignite is his goal as he explores STEM-based challenges with middle school students.
Tricia Louis is an #edtech advocate. In her position as the Technology Integration Professional at the Richland School District, she brings individual & group training to the 200+ staff employed there. Tricia is proud to be a part of the Google For Education Certified Trainer Program and is an Apple Teacher. Tricia shares her passion for edtech at conferences and EdCamps all around the upper Midwest. In her personal life, Tricia is a musician in several local groups and she also enjoys travel and photography as her hobbies. https://about.me/tricialouis
Dr. Jacie Maslyk is an educator and district leader serving for over 22 years in public education. She is an advocate for STEAM education and infusing creativity and technology into our schools. Jacie has been a featured presenter and keynote speaker at state and national conferences. She is the author of STEAM Makers: Fostering Creativity and Innovation in the Elementary Classroom and hosts a monthly Twitter chat on the topic. She is also the author of an upcoming ISTE book on collaborative learning networks for school leaders.
Catherine Saldutti has 26+ years of experience in secondary education as teacher, administrator, PD provider, evaluator, and instructional designer. She founded EduChange in 2000 and her team served 350+ NYC schools, plus others in USA, Brazil, Bahamas, Malaysia, Japan & Mexico. After 12 years and ongoing scientific review, The Integrated Science Program is powered by Sustainable Open Educational Resources (SOER). Catherine holds a patent for Concept Construxions, a pattern-recognition system that helps learners construct concepts and academic language collaboratively. Catherine earned degrees from Stanford University and The Harvard Graduate School of Education, with an independent study on International Technology Education.
Denise Wright, has been teaching in STEM education for over twenty years. . She enjoys astronomy, computer science, and engineering. Denise, was one of the first teachers in South Carolina , to pilot a historic telescope in a distance learning environment in partnership with the South Carolina State Museum. She volunteers for NASA as a Solar System Ambassador, is a member of the National Science Teacher's Association Technology Board, and attended Astronomy Adult Camp at the University of Arizona In the fall of 2018, she received a state award for creatively integrating technology into her classroom.
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