Creative Constructor
Lab Virtual
Leadership Exchange
at ISTELive 21
Edtech Advocacy &
Policy Summit

Fly a Drone!Search and Rescue Mission Project

Explore and create
Pre-registration required

Explore and create : Workshop

Saturday, June 22, 12:30–3:30 pm
Location: 122B

Veronica Farr   Katie Yoder  
Learn to fly a drone by completing a search and rescue mission, unveiling the many standards in this emerging industry. The decreasing costs of drones and its multifaceted capabilities make this technology accessible to all students and school budgets.

Audience: Curriculum/district specialists, Teachers, Principals/head teachers
Skill level: Beginner
Attendee devices: Devices useful
Attendee device specification: Smartphone: Windows, Android, iOS
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Participant accounts, software and other materials: * We will provide all of the devices the attendees will need.
* Attendees may bring their own laptop to do research but we will make sure each team has at least 1 for that purpose.
* Attendees with smart phones can download the DroneBlocks app but we will have this available on an ipad for each table.
Focus: Digital age teaching & learning
Topic: Project-, problem- and challenge-based learning
Grade level: 6-12
Subject area: Career and technical education, STEM/STEAM
ISTE Standards: For Students:
Innovative Designer
  • Students exhibit a tolerance for ambiguity, perseverance and the capacity to work with open-ended problems.
Knowledge Constructor
  • Students build knowledge by actively exploring real-world issues and problems, developing ideas and theories and pursuing answers and solutions.
For Educators:
  • Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.

Proposal summary

Purpose & objective

Participants will learn the basics of drone flight, drone software, drone peripherals, and search and rescue principals. Participants will explore the many standards in drone education that reach across several subject areas including STEM and Career and Technical Education. We will include time to brain storm how our participants can bring drone education to their own schools as either a club, a stem course, or as a unit for a variety of subjects.

We will be using the drone model “Tello” which is a small indoor drone that can be programmed on any device so it will work well with a school’s existing computer devices. The Tello uses a variety of software apps. We will be using Scratch, a block program that is accessible to nearly all student abilities.

The lesson design is centered on a project-based learning model. The teachers will participate in this project wearing a student lens so that we can explore how they might replicate this activity in their own classroom.


Activity Outline:
• Introduction to Drones – overview of the technology, the industry boom, and applications in education. 20 minutes.
• Introduce the Search and Rescue project the attendees will be working on. 20 minutes.
• Divide attendees into groups of 4 or 5 and begin working on the project. Each group will be at a station that has a Tello drone, a laptop, mission card (details about the mission), video resources and websites to guide the research and rescue strategies. 60 minutes.
• Set up test runs and allow time for redesigns. 20 minutes.
• Each group will present rescue strategies and fly the drone through the staged rescue area. 20 minutes
• Gallery walk – Drone Integration Ideas - each group will develop potential projects / uses for drones in a variety of academic settings / courses. 40 minutes
• Teachers will have access to a digital notebook for resources and gallery walk charts.

Supporting research

Drones in Education: Let Your Students’ Imaginations Sore by Chris Carnahan, Laura Zieger, and Kimberly Crowly (book)

Drones Can Be Fun by Heather Wolpert-Gawron (Edutopia)

Drone Blocks Stem Education. Online courses - Drone Education:

More [+]


Veronica Farr, Achievement House Cyber Charter
Katie Yoder, Achievement House Cyber Charter School

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