Creative Constructor
Lab Virtual
Leadership Exchange
at ISTELive 21
Edtech Advocacy &
Policy Summit

A Night at the (Virtual) Museum

Listen and learn

Listen and learn : Snapshot


Monday, June 24, 4:30–5:30 pm
Location: Room 111

Presentation 2 of 2
Other presentations:
Tricks and Tools: Engaging in Collaborative Learning in Virtual Reality

Karen Cotter   Dr. Doug Koch   Linda Lampert  
Are you a teacher looking to engage students in a new and exciting way? Then learn about our virtual museum model that allows students to use online technologies in novel ways to create a media-rich virtual museum to demonstrate their mastery of content.

Audience: Teachers, Library media specialists
Skill level: Beginner
Attendee devices: Devices useful
Attendee device specification: Smartphone: Windows, Android, iOS
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Focus: Digital age teaching & learning
Topic: Augmented, mixed and virtual realities
Grade level: PK-12
ISTE Standards: For Educators:
Designer
  • Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.
  • Explore and apply instructional design principles to create innovative digital learning environments that engage and support learning.
Facilitator
  • Create learning opportunities that challenge students to use a design process and computational thinking to innovate and solve problems.

Proposal summary

Purpose & objective

As teachers, we struggle with assessing student progress while at the same time nurturing creativity and skills necessary for 21st-century learners. The objective of this interactive presentation is to provide K-12 teachers with a novel approach to using technologies in the classroom as a way of demonstrating students’ understanding of content while allowing them to create a media-rich presentation based around a virtual museum model. The virtual museum model takes advantage of a hyperlinked powerpoint shell that students can populate with media rich content. The resulting presentation is a personal expression of the students’ grasp of the content area. Attendees will be provided with a description and demonstration of the model as well as resources they can take back and implement in their classroom.

Outline

05 Minutes: Introduction
05 Minutes: Briefly discuss technology implementation models for the classroom
15 Minutes: Demonstration of the model including audience participation
25 Minutes: Discuss the logistics of the model and various supporting technologies
10 Minutes: Q&A

Supporting research

Curated resource for online tools:
http://c4lpt.co.uk/directory-of-learning-performance-tools/

Frameworks for technology implementation:
TPACK (tpack.org/)
Harris, J. B., & Hofer, M. J. (2017). “TPACK Stories”: Schools and School Districts Repurposing a Theoretical Construct for Technology-Related Professional Development. Journal of Research on Technology in Education, 49(1-2), 1-15.
Hamilton, E., Rosenberg, J., & Akcaoglu, M. (2016). The Substitution Augmentation Modification Redefinition (SAMR) Model: a Critical Review and Suggestions for its Use. Techtrends: Linking Research & Practice To Improve Learning, 60(5), 433-441. doi:10.1007/s11528-016-0091-y

More [+]

Presenters

Photo
Karen Cotter, New Jersey City University
Photo
Dr. Doug Koch, Philadelphia College of Osteopathic Medicine

Douglas J. Koch is a second-year doctoral student in Educational Technology Leadership at New Jersey City University and been at Philadelphia College of Osteopathic Medicine for the past 15 years. He has presented on the topics of adult learning, medical education, breaking bad news, and computer-based testing at local, national, and international conferences. His current research interests involve the relationship between academic technology implementation and the development of metacognition in college students.

Photo
Linda Lampert, Rahway Public Schools

Mrs. Linda Lampert has worked at the Rahway Public Schools in NJ since 2003. She serves as an Elementary Technology Facilitator for grades K-6. Mrs. Lampert is a Level 1 and 2 Google Certified Educator, as well as a BrainPOP Certified Educator. She holds a Supervisor Certificate from Kean University and a Master of Education degree in Educational Technology Management from Northcentral University. As a third-year doctoral candidate in the Ed.D. in Educational Technology Leadership program at New Jersey City University, her research interest is in student-centered learning and gamified education.

People also viewed

#FVvr2.0: A Student-Created Virtual Museum & Mobile Apps for Fort Vancouver
Exploring Technology With Young Learners
iPad Art & 'Tra-Dgital' Approaches to Learning in Hands-On Creative Classrooms