Creativity Tools Across the Curriculum: Virtually Inexhaustible!
Participate and share : Poster
Sunday, June 23, 11:30 am–1:30 pm
Location: Posters: Level 4, Terrace Ballroom Lobby, Table 7
Mary Howard Scott Merrick Andrew Wheelock
There’s a lot of talk about the Four Cs in schools across the nation. Let’s share digital design tools that support the Four Cs. Learn about creative, effective tools with a nod toward virtual environments. VR viewing devices will be available, and a vibrant backchannel chat will facilitate conversations.
|Audience:||Teachers, Technology coordinators/facilitators|
|Attendee devices:||Devices useful|
|Attendee device specification:||Smartphone: Windows, Android, iOS
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS
|Participant accounts, software and other materials:||QR Code Scanning ability|
|Focus:||Digital age teaching & learning|
|Topic:||Augmented, mixed and virtual realities|
|Subject area:||STEM/STEAM, Computer science|
|ISTE Standards:||For Students:
There’s a lot of talk about the Four C’s in schools and school districts across the nation and beyond. Communication, Collaboration, Critical Thinking, and Creativity are all the rage and can be core reference points for teacher planning, curriculum design, and even evaluation. This session will explore how certain digital design tools can promote that last one and all the rest. As a result of participation, educators will be familiarized with a plethora of tools that support virtual instruction including virtual environments themselves. Participants will see first hand lesson plans and instructional design supported by virtual environments. In addition, attendees will get to explore the tool of their choice in an unconference-ish format. VR viewing devices will be available for use, and a vibrant backchannel chat will facilitate questions and ideas. Potential Tools/Curriculum Exploration Opportunities: CospacesEDU, OpenSimulator, Second Life, Blender, Unity, Wings 3D, Sketchup, Mergecube, (Object Viewer App) MecaBricks, TinkerCad... The three presenters at this session have a proven track record of success using virtual environments with a reflective blog of experiences and lessons aligned to instructional technology standards. Over 1,500 students have been brought into the virtual environments and have experienced lessons in ALL content areas.
https://www.slideshare.net/awheelock/heir-of-the-king-slmooc https://www.iste.org/resources/product?id=4099 http://professorilluminati.blogspot.com/
Mary Howard is a sixth grade teacher in Grand Island, New York. She teaches science and ELA and puts a great deal of effort into the support of STEAM in her classroom. Mary was a New York State Teacher of the Year finalist and the 2018 Virtual Pioneer of the year. She works as a CoSpaces and Merge Cube ambassador and is passionate about finding ways to integrate AR/VR into the classroom. You can find her on Twitter @mrshoward118 and follow her classroom activities on her blog at yoursmarticles.blogspot.com.
Currently Middle School Computer Teacher at a Public School in Nashville, Tennessee, Scott has been a singer, a songwriter, a musician, a poet, a novelist, a cruise ship director, a librarian, a salesman, a bartender, a restaurant manager, a blogger, a podcaster, and a few other things. He enjoys his Professional life as a technologist who builds and delivers learning opportunities for a large and broadly diverse population of students attending McMurray Middle School. For fun, he creates. Connect with Scott digitally at http://about.me/scottmerrick and always, “Be Good and Have Fun.”
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