Creative Constructor
Lab Virtual
Leadership Exchange
at ISTELive 21
Edtech Advocacy &
Policy Summit

DIY Virtual Field Trip (Google Expedition) Using Tour Builder

Participate and share

Participate and share : Poster


Sunday, June 23, 11:30 am–1:30 pm
Location: Posters: Level 4, Terrace Ballroom Lobby, Table 42

Ally Audas   Dr. Jane Baber   Dr. Nicole Watkins   Ryan Whitlock  
Learn how to create your own virtual field trip integrating local history and community connections. Learn how we created Expeditions using Tour Builder and started a statewide initiative with a repository of tours for students and teachers for equity of access to state parks and recreation.

Audience: Teachers, Professional developers, Library media specialists
Skill level: Intermediate
Attendee devices: Devices not needed
Participant accounts, software and other materials: Use of the Google App Tour Builder will be used
Focus: Digital age teaching & learning
Topic: Augmented, mixed and virtual realities
Grade level: PK-12
Subject area: Language arts, Social studies
ISTE Standards: For Students:
Empowered Learner
  • Students use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways.
Global Collaborator
  • Students use collaborative technologies to work with others, including peers, experts or community members, to examine issues and problems from multiple viewpoints.
Knowledge Constructor
  • Students curate information from digital resources using a variety of tools and methods to create collections of artifacts that demonstrate meaningful connections or conclusions.

Proposal summary

Purpose & objective

Student access to learning opportunities outside of their rural or urban settings is not always equitable. Virtual Field Trips, such as Google Expeditions, are being used to provide access to museums, historical locations, geographical locations, career pathways, and college campus visits. However, a meaningful, self-connection is often missing. Using Tour Builder, a Google App, students created their own VFT sharing pertinent information about their town and/or culture. This activity is project based in that it provides students with a purpose for the product to further learn and understand local culture and share this knowledge with the outside world. The technology creation becomes a tool for learning that focuses on content rather than the learning be focused upon learning the technology alone. Administrators, teachers, technology integration coaches and others who attend ISTE are often seeking model lessons for how to use technology they have in more meaningful ways.

This project is a statewide initiative where students construct their own knowledge, collect data, and select accurate resources for a local historical connection and demonstrate their learning through the development of a Virtual Tour where they communicate effectively, engage in responsible use of information and distribute the final product to be shared with a global audience. This is reciprocal learning experience where students will then have access to other tours to promote perspective, understanding, and tolerance. An online repository has been created for free access to student-created tours from around the state such as farms, cattle ranches, local museums, and historical sites.

Objectives:
Participants will be able to experience a student-created Virtual Field Trip through the Google Expeditions Kit and Google Cardboard we will have available.

Participants will have access to the recently started repository (that will have grown before ISTE in the summer) through a QR code link

Participants will have access to the “format” and “foundations” for successful Virtual Field Trips handouts included in a QR code link

The repository has been built and the project has been launched. Success will be the continual traffic to the site and uploads/downloads of the Tours.

Supporting research

Mainstream:
The Atlantic "Virtual Reality Gets Real
The promises—and pitfalls—of the emerging technology" http://www.theatlantic.com/magazine/archive/2015/10/virtual-reality-gets-real/403225/;

Fast Company "Could VR Make Us Better People" Time magazine VR cover story: http://time.com/tag/virtual-reality/ http://www.fastcoexist.com/3041200/could-virtual-reality-make-us-better-people

Academia:
Newmann, F. M., Marks, H. M., & Gamoran, A. (1996). Authentic pedagogy and student performance. American Journal of Education, 280-312. http://www.jstor.org/stable/1085433?seq=1#page_scan_tab_contents

Kuhithau, C., Maniotes, L.K, (2015) Guided Inquiry: Learning in the 21st Century. Libraries Unlimited: California.
Unlimited/dp/1440833818/ref=sr_1_1?ie=UTF8&qid=1474932370&sr=8-1&keywords=guided+inquiry

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Presenters

Photo
Ally Audas, University of Oklahoma
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Dr. Jane Baber, K20 Center, University of Oklahoma
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Dr. Nicole Watkins, K20 Center

Dr. Nicki Watkins is a 20 year educator with experience at elementary, middle, high, undergraduate, and graduate levels where technology has been a key component throughout her career. She provides professional development to schools with a focus on authentic technology integration and professional learning community development. In addition, she is the Director of the K20 Center OETT Grants to Schools Program at the University of Oklahoma. Her dissertation focused on social media. She is an innovator, an educator, a researcher, a learner, an author, and a mom.

Photo
Ryan Whitlock, K20 Center for Educational Renewal

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