Creative Constructor
Lab Virtual
Leadership Exchange
at ISTELive 21
Edtech Advocacy &
Policy Summit

Coding and Game Creation

Participate and share

Participate and share : Poster


Sunday, June 23, 11:30 am–1:30 pm
Location: Posters: Level 4, Terrace Ballroom Lobby, Table 32

Daniel Rezac   Denise Wright  
Are your students interested in game design? Discover how a STEM teacher introduces game creation through the use of code. Coding is an important 21st century skill to teach all students.

Audience: Coaches, Teachers, Technology coordinators/facilitators
Skill level: Beginner
Attendee devices: Devices required
Attendee device specification: Laptop: Chromebook, Mac, PC
Participant accounts, software and other materials: Attendees can use a web browser to participate in the session.
Focus: Digital age teaching & learning
Topic: Computer science and computational thinking
Grade level: PK-12
Subject area: STEM/STEAM, Computer science
ISTE Standards: For Students:
Computational Thinker
  • Students understand how automation works and use algorithmic thinking to develop a sequence of steps to create and test automated solutions.
Innovative Designer
  • Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
For Educators:
Designer
  • Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.

Proposal summary

Purpose & objective

Educational or infrastructure challenge/situation.
Attendees will learn the how to create a game through the basics of coding.

Technology intervention. Include specific names/titles and descriptions if tools are not widely known and available.

Free coding platforms will be used for this presentation.

Models employed. Include a brief description.

A poster session will be conducted and examples will be shown with technology on how to create a game using coding.

Lesson plans or instructional activities/strategies employed. Include a brief description of your instructional electronic resources or tools used.
Tynker, trinket, web based platforms.
Evidence of success.
Participants will leave with tools and knowledge to help students begin to learn the basics of game creation and coding.

Supporting research

https://www.teacherswithapps.com/blog-15-reasons-why-we-should-be-teaching-our-kids-to-code/

https://www.iste.org/explore/articleDetail?articleid=866&category=In-the-classroom&article=

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Presenters

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Daniel Rezac, Tynker Coding for Kids
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Denise Wright, Horry County Schools

Denise Wright, has been teaching in STEM education for over twenty years. . She enjoys astronomy, computer science, and engineering. Denise, was one of the first teachers in South Carolina , to pilot a historic telescope in a distance learning environment in partnership with the South Carolina State Museum. She volunteers for NASA as a Solar System Ambassador, is a member of the National Science Teacher's Association Technology Board, and attended Astronomy Adult Camp at the University of Arizona In the fall of 2018, she received a state award for creatively integrating technology into her classroom.

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