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Get Creative With Scratch 3.0 Workshop

Explore and create
Pre-registration required

Explore and create : BYODex


Sunday, June 23, 10:30 am–12:00 pm
Location: Franklin 5-6-7, Marriott

Lily Gabaree   My Nguyen   Carmelo Presicce   Kathy Wu  
Experience the new generation of Scratch -- Scratch 3.0. Experiment with Scratch 3.0 features to create an interactive project -- and in the process explore the playful Scratch approach that makes coding engaging for learners with diverse interests and backgrounds.

Audience: Curriculum/district specialists, Teachers, Technology coordinators/facilitators
Skill level: Intermediate
Attendee devices: Devices required
Attendee device specification: Laptop: Chromebook, Mac, PC
Tablet: Android, iOS
Participant accounts, software and other materials: Try loading the Scratch editor at http://scratch.mit.edu/
Focus: Digital age teaching & learning
Topic: Computer science and computational thinking
Grade level: PK-12
Subject area: STEM/STEAM, Computer science
ISTE Standards: For Students:
Computational Thinker
  • Students break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.
Creative Communicator
  • Students create original works or responsibly repurpose or remix digital resources into new creations.
  • Students publish or present content that customizes the message and medium for their intended audiences.

Proposal summary

Purpose & objective

Scratch is a programming environment and online community used by millions of young people around the world. As young people create and share interactive stories, games, and animations with Scratch, they learn to think creatively, reason systematically, and work collaboratively -- essential skills for everyone in today's society.

In this playful, hands-on session, participants will experiment with a latest generation of Scratch, called Scratch 3.0, released in January 2019. Participants will use new features of Scratch 3.0 to create their own interactive projects, with support from members of the MIT Scratch Team. Participants will also see examples of how Scratch 3.0 can be integrated into project-based classroom activities.

Outline

The session will provide participants with a hands-on introduction to coding with Scratch. The session will be organized in a playful, interactive, exploratory style, with participants quickly diving into hands-on experimentation, and then stepping back for reflection and discussion. Participants will have opportunities to collaborate and share with their neighbors, and also to ask questions and discuss strategies with members of the MIT Scratch Team, who will be facilitating the session.

Here is our proposed timeline:
(5 minutes) Short demonstration of what you can create with Scratch and basic mechanics of how to code with Scratch
(5 minutes) Introduction of new features in Scratch 3.0
(20 min) Participants (alone or in pairs) experiment with features
(5 minutes) Participants share their experiences with neighbors
(5 minutes) Introduction of new extensions in Scratch 3.0 that connect to web services
(20 minutes) Participants (alone or in pairs) work on simple project using new extensions
(5 minutes) Participants share their experiences with neighbors
(5 minutes) Presentation of strategies and materials for supporting Scratch 3.0 in classroom
(20 minutes)Whole group Q&A and discussion

Supporting research

Many of the ideas underlying this work are discussed in Mitchel Resnick's new book Lifelong Kindergarten: Cultivating Creativity through Projects, Passion, Peers, and Play (published by MIT Press in 2017). There are also many research papers examining how and what children learn as they create with Scratch. For some examples, see scratch.mit.edu/info/research

More [+]

Presenters

Lily Gabaree, MIT Media Lab
My Nguyen, Scratch
Carmelo Presicce, MIT Media Lab
Kathy Wu, Scratch

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