1 school+1 day+500 engaged students = illuminatED (new immersive PD experience)
Listen and learn : Panel
Wednesday, June 26, 10:30–11:30 am
Nichole Carter Carrie Kunert
Explore a new culture-changing PD model that creates an immersive day specific to a school's needs. IlluminatED provides menus of innovative, engaging lessons to be modeled on-site, and also provides individualized teacher PD. Learn about illuminatED and get the tools to bring the excitement to your schools.
|Audience:||Coaches, Curriculum/district specialists, Professional developers|
|Attendee devices:||Devices required|
|Attendee device specification:||Smartphone: Windows, Android, iOS
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
|Participant accounts, software and other materials:||Google account|
|Topic:||Best practices and models for coaching|
|Subject area:||STEM/STEAM, Computer science|
|ISTE Standards:||For Coaches:
Digital Age Learning Environments
|Related exhibitors:||Seesaw , Sphero , Wonder Workshop , Ozobot , Google, Inc. , WeVideo, Inc. , Adobe , Flipgrid , LEGO Education , Makey Makey|
The purpose of this session is to showcase an immersive experience, illuminatED, for both teachers and students. In one day with a team of 8 you can teach a lesson in every class for every student, allow the staff to see potentially 8 lessons modeled, and at the end of the day get PD through breakout sessions. We will share our master lessons that are ISTE and CCSS standards based and high engagement, as well as all our planning docs and data. Come see examples, and get inspired!
Participants will be introduce the concept of the illuminatED model which includes student activities as well as teacher follow up and professional development.
Participants will be able to explore the details and resources of this experience including rationale, our targeted approach when selecting schools to participate, the menus of activities provided within grade level bands differentiated for each school’s needs, and schedules of the day.
Participants will be able to discuss how student engagement, new tools, and student centered learning, can lead to higher attendance not just the day of but continued growth when innovative approaches to learning are engaged.
Participants will see how introducing concepts like making, design thinking, bloxels/ game design, video creation, coding, and robotics in an environment with their own students can become less of a barrier and more likely to be taught after the experience has left the building.
Participants will get to explore teacher professional development follow up options including grant writing, badging options, resource sharing, follow up unit design support, and teacher play opportunities.
Educational situation: We have a team of tech integration coaches and other teachers on special assignment, we flood a school on one day, we teach the lessons and free up the classroom teachers to roam around and see master teachers in innovative lessons with gear that they have access to and then provide hands on PD at the end of the day. All of the lessons are based on NGSS, CCSS, and ISTE standards. We wanted to teach lessons in grade bands, k-1| 2-3 | 4-5, by doing this we allowed teachers in each grade band to see a lesson in their class with their students, but also in their grade level colleagues classes, and the grade band closest to their level. So in a school that has four teachers in each grade level they could see 8 lessons in their hour. All of the lessons are available for them to look at and use, so once we leave the building they could replicate the other 7 lessons they saw with their students. The lessons are often transdisciplinary and STEAM in nature. We also utilize our Futurebus, a mobile makerspace, in our lessons as well as a way to reach out to the staff to discuss pedagogy and innovative lesson design. We have done this experience in title 1 schools, in dual language schools, in small and large population buildings, in total we have reached 18 buildings, 430+ teachers, 9,000+ students. We are also in the process of creating an experience for secondary, knowing it will look different based on the scheduling and staffing of older students.
Technology Intervention: We are a chromebook 1:1 district 3rd grade through 12th, and 2:1 with iPads in the k-2 grades. This is the perfect way to get teachers to think about using the best device for the job, as well as getting them to think about using robotics and coding throughout their curriculum and not just in their specialist technology rotation.
Models employed: Many of the lessons include design thinking as a model to showcase standards, while including literacy and books wherever possible. We have been focusing as well on 21st century learning skills like critical thinking, creativity, collaboration, communication and utilizing tools like Seesaw to have students show what they are learning. Depending on the building, we can gear the experience to their needs. One school has been working on social emotional learning, so the teacher’s prompts during their lesson observations were focused on their SEL work. Some schools in our district are PYP, so we have thought about how their essential unit questions factor into the lessons as they are delivered.
Lesson Plan: When designing this experience we give the teachers a menu of lessons to choose from, and then they have continued access to those lessons to go back to throughout the year. Due to the sheer size of this experience we have openers and hands on independent practice, and closers for every lesson. We utilize Seesaw for students to provide reflections and practice areas throughout the varied lessons. Additional technology used is Bloxels on iPad, Scratch, and Scratch jr., Lego WeDo 2.0, Makey Makey, green screen, digital sketchnotes, Cubetto, Dash & Dot robots, Ozobots, stop motion, Sphero robots, Chatterpix, Code.org, breakoutEDU, apple clips, Hot Wheels speedometry kits, Flipgrid, Book creator, paper circuits, Cubelets, google slides animation, Micro:bits, and virtual reality with panoforms.
Evidence of Success: Increased use of a schools makerspace, their devices and robotics, as well as continued innovation on curriculum with their innovation strategist. More co-taught lessons and professional development access. Continued teacher awareness of what they have in their own schools, as well as the ability to write grants to get access to more edtech tools. Increase in engaging student classroom activities and attendance improvement as a result.
5 Minutes: Watch a video from one of the experiences, at each building we have a on staff videographer do a film 101 lesson with students and then send them out throughout the day to grab images and interviews to be edited into a short video for each building about what their illuminatED experience was like. Not only does this showcase what the illuminatED experience is like, but it also becomes a great video for the school community to use.
10 Minutes: Explain the logistics
20 Minutes: Explore the resources, planning pieces, lessons, schedules.
10 Minutes: Reflection and share out about how this could work in their buildings or district.
5 minutes: 3-2-1 Closer. 3 things you learned, 2 things you wonder about, 1 thing you could take back to your school district.
The 2017 Horizon Report sites the rise of STEAM learning as a key trend in curricula and programs; these disciplines are widely viewed as the means to boost innovation and bolster national economies. Engaging students in a multi- and interdisciplinary learning context breaks down barriers that have traditionally existed between different classes and subjects and offers learners opportunities to make new connections. The Horizon Report also sites makerspaces, robotics, the Internet of Things, and as important developments in educational technology for K-12 education.
Navigating the Digital Shift 2018: Broadening Student Learning Opportunities This publication highlights how state policies and guidance are supporting the transformation to digital learning, specifically the policies and processes around the selection, curation, procurement and funding of digital instructional materials.
Nichole Carter has been a middle school classroom teacher for 11 years, teaching both honors and regular English language arts. For four years, she used the flipped classroom model with over 150 students in a blended learning environment in a 1:1 iPad school. She was named a 2015 PBS Digital Innovator and a 2015 Schoology ambassador. Carter has presented nationally for AMLE, Schoology, Title 1 and ISTE. She’s currently an innovation strategist for the Beaverton School District in Oregon. Her book Sketchnoting in the Classroom will be available June 3rd on Amazon and in the ISTE Bookstore.
Elementary classroom teacher for 20+ years, school-level technology integration support and co-teaching as a LITT (Library Instructional Technology Teacher), Wonder Workshop Coach of Oregon's top scoring Wonder Workshop challenge team, established a Makerspace for Scholls Heights Elementary which has become a model for other schools, Currently a district level Innovation Strategist for Beaverton School District and coordinates illluminatED.