ISTE20Creative
Constructor Lab
Digital
Leadership Summit
Edtech Advocacy &
Policy Summit

Getting Googley and Dynamic With Student Learning Experiences

Explore and create
Pre-registration required

Explore and create : BYODex


Monday, June 24, 12:30–2:00 pm
Location: Franklin 11-12-13, Marriott

Julie Jaeger   Gwynn Moore  
Learn how to get students Googley passionate for learning through dynamic learning experiences. GSuite provides ways to create differentiated, challenging learning experiences that use collaboration and inquiry. Experience collaboration and integrated differentiation with GSuite: drawings, slides, sheets and docs. Build interaction in learning with videos, EdPuzzle, AnswerGarden, Google Expeditions and many more.

Audience: Coaches, Teachers, Library media specialists
Skill level: Beginner
Attendee devices: Devices required
Attendee device specification: Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Participant accounts, software and other materials: Attendees will need a personal gmail account to effectively participate in this session.
Focus: Digital age teaching & learning
Topic: Instructional design and delivery
Grade level: PK-12
Subject area: Not applicable, STEM/STEAM
ISTE Standards: For Students:
Empowered Learner
  • Students articulate and set personal learning goals, develop strategies leveraging technology to achieve them and reflect on the learning process itself to improve learning outcomes.
Knowledge Constructor
  • Students build knowledge by actively exploring real-world issues and problems, developing ideas and theories and pursuing answers and solutions.
For Educators:
Designer
  • Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.

Proposal summary

Purpose & objective

The purpose of this workshop is for participants to interact with a variety of GSuite tools and the writing process to build their understandings and interact with learning experiences that will build participants use of GSuite tools from a learners point of view. Participants will create templates for student use, use and install Add-ons to support feedback and assessments as well as completed projects. Participants will view & experience Drawings, Docs, Slides, Sheets, talk to text extensions, Explore Tool, Keep Notepad and a variety of online resources using GSuite Logins to support their students learning in a paperless learning environment.

Objectives: Understand how GSuite tools can support a dynamic engaging learning environment for students. Use variety of GSuite tools to create template documents to support students use collaboration, reflection, of the di gital storytelling process. Discuss the higher order thinking elements that students are moved through when engaged in this process (Blooms Taxonomy and Brain Based Research) Experience and learn about the Explore tools to access free to use and share images and sounds and document for the purpose of bibliography to cite sources. Provide ways of managing the project time and assessment through GSuite tools, use GSuite tools for communication and collaboration between teacher and student and/or student to student. process and options for final products.

Outline

The time will be spent taking participants through an interactive learning experience that will have attendees experience a variety ways learning can be designed to promote collaboration, inquiry, VR/AR field trips, feedback, and assessment to ignite students learning and curiosity for content being learned. Attendees will then be guided through how to create templates, manage blended learning activities, build feedback, and assessment Presenter will share several examples of student work as well. ISTE standards and copyright will also be woven in throughout the session.

10 mins-Welcome, Introductions, standards, objectives.
25 mins-Resource & Tool Rundown
60 mins-Attendee Googley Learning Experience
15-20 mins-participant discussion and reflection of their learning experience and connection with their classroom design
10 mins-Presenter shares hows and whys of Blended Learning Design and resources used.
45 mins Attendee creation and development Resource and Tools playground
5 mins Q&A and closing.

Supporting research

Tech Integration in Blended Learning
Teachers can deepen student learning by making the most of classroom technology. By John McCarthy. September 24, 2018. https://www.edutopia.org/article/tech-integration-blended-learning

Using Technology as a Learning Tool, Not Just the Cool New Thing. Ben McNeely, North Carolina State University. https://www.educause.edu/research-and-publications/books/educating-net-generation/using-technology-learning-tool-not-just-cool-new-thing

Arriving at a Definition of Learning
Personalized and blended learning and differentiated instruction should be viewed as interrelated supports for deep learning.
By Beth Holland. September 6, 2018. https://www.edutopia.org/article/arriving-definition-learning

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Presenters

Julie Jaeger, Minot Public Schools
Gwynn Moore, Aurora Frontier P-8
ISTE Certified

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