Leadership Exchange
at ISTELive 21
Creative Constructor
Lab Virtual
Edtech Advocacy &
Policy Summit

Unleashing the Power of Storytelling with AR/VR

Participate and share

Participate and share : Interactive lecture


Wednesday, June 26, 1:00–2:00 pm
Location: 204C

Jaime Donally   Elliana Donally  
Once upon a time, students were silent, repeated what they were told and limited by their past experiences. Thankfully, for many classrooms, those days of rigid learning are long gone. Our lessons can now include unimaginable experiences and interactions through immersive technology.

Audience: Teachers, Technology coordinators/facilitators, Library media specialists
Skill level: Beginner
Attendee devices: Devices useful
Attendee device specification: Smartphone: Android, iOS
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS
Participant accounts, software and other materials: The diversity of the resources require various devices.
Focus: Digital age teaching & learning
Topic: Augmented, mixed and virtual realities
ISTE Standards: For Students:
Creative Communicator
  • Students create original works or responsibly repurpose or remix digital resources into new creations.
Empowered Learner
  • Students build networks and customize their learning environments in ways that support the learning process.
Additional detail: Student presentation, ISTE author presentation

Proposal summary

Purpose & objective

A compelling use for using immersive technology, like augmented and virtual reality, is learning through storytelling. Stories are a powerful way to deliver meaningful and relevant content. The learning is heightened when paired with a story that penetrates the heart of the student. We'll explore some of the newest and best tools out there and see if we can’t get students to create their happily ever after.
Educators will uncover several immersive technology resources that will allow them to provide several resources to students to show knowledge through AR and VR. The session will demonstrate several tools while the attendees will create stories in those tools. The evidence of success will be in the final stories displayed in the various tools.

Outline

The tools shared in the session will include CoSpaces, Get Qurious, ERH, Merge Cubes and more. The resources will cover the bulk of the session while an explanation of the basics of AR/VR and how it benefits our classrooms will be part of the beginning of the session.
While learning the new tools in groups, each group will create stories using each tool and share them to the attendees. The final part of the session will include a time to reflect on the resources and allow for questions for best methods of implementation.

Supporting research

A virtual glimpse into the reality of future education; TIPPING POINT Traditional learning is about to be challenged by advanced, immersive technology that could inspire generations, reports Peter Cunliffe." Times [London, England], 5 Apr. 2017, p. 39. Global Issues in Context, link.galegroup.com/apps/doc/A488630753/GIC?u=uphoenix_uopx&xid=f3bbd63e. Accessed 29 Sept. 2017.

Increasing Student Development Through Multi-Level Immersive Learning: Clemson Engineers for Developing Countries Case Study
Author: Bargar, Dylan
Journal: International journal for service learning in engineering
Date: 10/01/2016

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Presenters

Photo
Jaime Donally, ARVRinEDU

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