ISTE20Creative
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Digital
Leadership Summit
Edtech Advocacy &
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The Power To Create: Empowering Students Through Active Uses of Technology

Listen and learn

Listen and learn : Lecture


Sunday, June 23, 1:30–2:30 pm
Location: Room 125

Richard Colosi  
Transform your students from merely consumers of technology to powerful creators! Empower students to create digital projects that leverage technology in an authentic, creative and active way. You will learn about digital tools that address multiple ISTE Standards through designing, building and creating.

Audience: Curriculum/district specialists, Professional developers, Technology coordinators/facilitators
Skill level: Beginner
Attendee devices: Devices useful
Attendee device specification: Smartphone: Windows, Android, iOS
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Focus: Digital age teaching & learning
Topic: Creativity and productivity tools
Grade level: PK-12
Subject area: Language arts, Performing/visual arts
ISTE Standards: For Students:
Creative Communicator
  • Students publish or present content that customizes the message and medium for their intended audiences.
Global Collaborator
  • Students contribute constructively to project teams, assuming various roles and responsibilities to work effectively toward a common goal.
For Educators:
Designer
  • Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.

Proposal summary

Purpose & objective

As a result of our presentation, participants will:

Understand the difference between active uses of technology (creation) and passive uses (consumption); including several research based studies which show improvements in student learning in active environments.

Learn how to the process of content creation helps how it up-levels student learning through higher-order thinking skills.

Become exposed potential ideas and workflows for content creation projects and view authentic examples from other students.

Discover resources for copyright friendly website to remix media with creative common licenses.

Outline

Keynote Presentation (This part will involve presenters speaking directly to audience with videos and student work included in the presentation. Audience members will be able to access materials at the end of the session)

Presenter introduction (5 minutes)
Overview and introduction of content creation vs. content consumption (10 minutes)
Technology Active Use vs. Passive Use - share examples from research (10 minutes)
Content creation and social media (5 minutes)
Share examples of student projects (15 minutes)
Copyright and creative commons resources (10 minutes)
Conclusion (5 minute)

Supporting research

sing Laptops to Facilitate Middle School Science Learning: The Results of Hard Fun: https://www1.maine.gov/mlti/resources/ScienceLearning.pdf

What It Takes to Move From 'Passive' to 'Active' Tech Use in K-12 Schools:
http://www.edweek.org/ew/articles/2016/06/09/what-it-takes-to-move-from-passive.html

PASSIVE VS. ACTIVE TECHNOLOGIES IN THE CLASSROOM
http://rdw.rowan.edu/cgi/viewcontent.cgi?article=1449&context=etd

University of Houston Center Educational Uses of Digital Storytelling http://digitalstorytelling.coe.uh.edu/index.cfm

Digital Storytelling and the Common Core: Using Toontastic to Teach ELA http://www.graphite.org/blog/digital-storytelling-and-the-common-core-using-toontastic-to-teach-ela

Digital Storytelling and Stories with the iPad http://wwwatanabe.blogspot.com/2013/02/digital-storytelling-and-stories-with.html

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Presenters

Richard Colosi, Monroe 2 BOCES

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