Make the Future
Summit 2022
Creative Constructor
Lab Virtual
Leadership Exchange
at ISTELive 21
Edtech Advocacy &
Policy Summit

#FVvr2.0: A Student-Created Virtual Museum & Mobile Apps for Fort Vancouver

Explore and create
Pre-registration required

Explore and create : BYODex

Tuesday, June 25, 10:45 am–12:15 pm
Location: Franklin 3-4, Marriott

Cyndy Hagin   John Zingale  
Learn how one school built an integrated community-based project and how it can be replicated in your community. Experience how to 3-D scan objects, create a virtual museum experience, build student-created apps that teach about a topic and use AR to bring historical artifacts into your hands.

Audience: Coaches, Teachers, Technology coordinators/facilitators
Skill level: Intermediate
Attendee devices: Devices required
Attendee device specification: Smartphone: Android, iOS
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS
Participant accounts, software and other materials: Google Apps
MIT App Inventor
Apple iPads/Android tablets
- Qlone
- Sketchfab
- MIT AI2 Companion
- MERGE Cube Object Uploader
Focus: Digital age teaching & learning
Topic: Project-, problem- and challenge-based learning
Grade level: 6-8
Subject area: Social studies, Computer science
ISTE Standards: For Students:
Computational Thinker
  • Students break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.
Creative Communicator
  • Students communicate complex ideas clearly and effectively by creating or using a variety of digital objects such as visualizations, models or simulations.
For Educators:
  • Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.

Proposal summary

Purpose & objective

This project brings PBL and STEM to the community. It allows for students to create something tangible that people across the country and globe can access and use to learn. It builds skills in our students so that they see that they can be passionate about History, Social Studies, Archaeology, and the Social Sciences AND bring STEM into those places. Using photogrammetry is an emerging science that student can begin to learn about now and see how it can be applied to many different careers later on in life.

Lesson plans and video tutorials will show participants the science of this along with how to do photogrammetry. Participants, will experience how students learned by learning by doing. PBL creates a deeper learning where students really engage with their learning and remember it long after.

The evidence of success is that the museum has been seen globally and nationally. Because of the success we are already planning year number three of this partnership between us and the Fort Vancouver National Historic Site and National Park System.

We want more schools to show that archaeology and the social sciences are important and that careers in these fields can move into the 21st century to engage new audiences, and allow old audiences to experience our history in new ways.


We will start the session by introducing the FVvr (Fort Vancouver Virtual Reality) and showing the virtual museum that our students build for the Fort Vancouver National Historic Site. We will show some video clips with the students explaining/showcasing the process. Then we will have participants explore some of the website as they explore the different artifacts and student created games. (15 mins)

Once participants have experienced the website and been introduced to the project they will move about the room to different stations to learn about the different parts and technologies of the project.

Station One: is learning to 3D scan artifacts/objects using the iPad/Android app Qlone. They will also upload their scan/file to Google Drive. They will also be shown how to upload their 3D file to the MERGE Uploader so that they can us AR to hold the artifact/object in their hand using the MERGE Cube. (20 mins)

Station Two: is learning to analyze the artifact using archaeological thinking. They will practice analyzing their scan or object. They will then learn to upload their 3D scan to Sketchfab and see how to view their scan along with adding in their text analysis and audio analysis. (20 mins)

Station Three: is learning about the coding of mobile apps and how to integrate in specific content (Social Studies) so that people can learn about / experience the Fort, or other content, in different ways. (20 mins)

Lastly, we will wrap up with how to partner with other historic sites/communities to create a project like this. We will discuss logistics, technology needs, and timing. Participants will leave with a template of the project so that they can see how we planned it so they have something to build their project off of. (15 mins)

Supporting research

The book, and film, Most Likely to Succeed, shows that project-based learning works. It encourages deeper learning in our students, and creating something that the world can experience increases the likely hood of the skills being transferable to other classes, areas, and careers. It promotes problem based and critical thinking skills that our students will need in the future.

Also, after Brazil’s National Museum was destroyed. It shows that we need to engage our future curators in this new technology so that we can help to have our history in case something like that we to happen in our communities.

Our entire school, Vancouver iTech Preparatory, is built on the idea of project-based learning, STEM, and early college. Our school has had tremendous success in our existence. We we just selected as one of the 25 most innovative schools in the country, along with other accolades including a Washington State STEM Lighthouse School. This past year 25% of our high school graduates also graduated with the Associates Degree from our cooperating university. Schools from across the country come to observe what we do so that they can try to replicate our work in their own way.

More [+]


Cyndy Hagin, Vancouver iTech Preparatory
John Zingale, Vancouver iTech Preparatory

People also viewed

Accessibility Tools Smackdown
Code Equity: Keying Girls Into Coding
Tricks and Tools: Engaging in Collaborative Learning in Virtual Reality