Graspable Math: Making Algebra Notation Accessible (and Even Fun!) to Every Student
Explore and create : BYOD
Monday, June 24, 4:30–5:30 pm
Taylyn Hulse Katie Sawrey Dr. Erik Weitnauer
Students struggle with line-by-line problem-solving on paper. Make algebra hands-on by using learning technologies that utilize motion and digital notation. Learn how to use Graspable Math, utilize its data and leave with a set of playful, inquisitive activities that encourage exploration of algebraic patterns and concepts.
|Audience:||Coaches, Teachers, Technology coordinators/facilitators|
|Attendee devices:||Devices required|
|Attendee device specification:||Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
|Participant accounts, software and other materials:||The attendees will need a Google account in order to save the digital materials they create.
While other devices and browsers might work, the ideal setup will be a laptop with a Chrome browser.
|Focus:||Digital age teaching & learning|
|Topic:||Online tools, apps and resources|
|ISTE Standards:||For Educators:
|Disclosure:||The submitter of this session has been supported by a company whose product is being included in the session|
Students struggle with line-by-line problem solving on paper. To improve this, classrooms can make algebra more engaging and hands-on by using learning technologies that utilize physical manipulation and digital notation. In this session, participants will learn how to use Graspable Math, utilize its data, and leave with a set of playful, inquisitive activities that encourage exploration of algebraic patterns, rules, and concepts.
First, they will learn how to use the free Graspable Math (https://graspablemath.com) system in terms of manipulating algebraic expressions and equations. This key skill cuts across many areas of mathematics content, especially number and equation properties, order of operations, linear and quadratic equations, and application areas including physics, chemistry, and other STEM disciplines.
Second, participants will learn how to use existing GM-based activities, and how to create their own. Participants will also learn how to use the teacher tools to effectively implement GM in their current curricula and classrooms. Participants will leave the workshop with all they need to implement a dynamic algebra based lesson in their classroom.
Introduction, get to know the audience, and objectives
Hands-on introduction to GM's work space and gesture-based algebra transformations Participants play a GM-based algebra game using their devices: https://graspablemath.com/projects/fh2t
Research and examples of how to facilitate and integrate dynamic algebras into classroom context
Participants explore two GM-based classroom activities
Algebra Maze: https://graspablemath.com/canvas/?load=_5b6c32c01b0cd775
Linking Equations and Graphs: https://graspablemath.com/canvas/?load=_dfd9fecd6fbf6ea8
Introduction of teacher Canvas tool to design lessons
Participants work through the demo with the presenters to create a lesson
Turning this: http://www.openmiddle.com/two-step-equations/
Into this: https://graspablemath.com/canvas/?load=_72ef98f20c9d08d7
Walk-through of GM data through teacher dashboards.
Participants learn how to interpret, analyze, and apply data to inform instruction
Group discussion and recap of session objectives
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