ISTE20Creative
Constructor Lab
Digital
Leadership Summit
Edtech Advocacy &
Policy Summit

Gamify RTI With Bloxels

Participate and share

Participate and share : Poster


Tuesday, June 25, 10:00 am–12:00 pm
Location: Posters: Level 4, Terrace Ballroom Lobby, Table 4

Stephanie Smith   Clarissa Miles  
Discover how to help students grow academically through remediation and/or enrichment using Bloxels in the RTI model. Leave with a plethora of ideas on how to integrate math and ELA skills into building a Bloxels video game.

Audience: Coaches, Teachers
Skill level: Beginner
Attendee devices: Devices useful
Attendee device specification: Smartphone: Windows, Android, iOS
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Participant accounts, software and other materials: http://edu.bloxelsbuilder.com/

BloxelsEdu app

QR Code Reader

Focus: Digital age teaching & learning
Topic: Game-based learning and gamification
Grade level: 3-5
Subject area: Language arts, Math
ISTE Standards: For Students:
Empowered Learner
  • Students articulate and set personal learning goals, develop strategies leveraging technology to achieve them and reflect on the learning process itself to improve learning outcomes.
Knowledge Constructor
  • Students evaluate the accuracy, perspective, credibility and relevance of information, media, data or other resources.
For Educators:
Designer
  • Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.

Proposal summary

Purpose & objective

Participants will be able to construct lesson ideas using Bloxels, focusing on enrichment/remediation skills to gamify the RTI Model.
The Bloxels interactive video game creator can be used in all Tiers of RTI to challenge students' thinking. In this session, attendees will have a hands-on experience of designing a video game based on narrative skills such as character, setting, and plot.

Participants will be given a QR code to scan, linking them to a Smore presentation with resources, ideas, and lessons for using Bloxels in the classroom and research on gamification in the classroom setting.

Success criteria: (Participants will know they have succeeded when...) *they can identify character, setting, and plot in a narrative
*they design a game with at least 3 boards demonstrating knowledge and understanding of character, setting, and plot in a narrative
*they have successfully played their finished video game

Supporting research

http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.1033.2548&rep=rep1&type=pdf

http://clab.iat.sfu.ca/pubs/Stott-Gamification.pdf

More [+]

Presenters

Stephanie Smith, Murfreesboro, TN

Stephanie is an Instructional Technology Coach with Rutherford County Schools in TN, and has a Master's Degree in Integrating Technology into the Classroom. She loves to learn & share about great tech tools that help deepen the understanding of student learning! Stephanie has presented locally and nationally at ISTE, and was even featured in USA Today for her classroom technology expertise!

Clarissa Miles, Rockvale Elementary School

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