InteractiveBio: Making Tech Prototypes Using Arduino+Meow Meow + Makerspace + VR
Participate and share : Poster
Sunday, June 23, 11:30 am–1:30 pm
Location: Posters: Level 4, Terrace Ballroom Lobby, Table 30
Fernanda Contreras Kimberly Uribe
Learn how a trio of biology, physics and robotics teachers created an interactive biology game where students integrated their knowledge from all three subjects to come up with an innovative prototype using coding and a makerspace.
|Audience:||Teachers, Teacher education/higher ed faculty, Technology coordinators/facilitators|
|Attendee devices:||Devices not needed|
|Focus:||Digital age teaching & learning|
|Topic:||Innovative learning environments|
|Subject area:||STEM/STEAM, Computer science|
|ISTE Standards:||For Students:
|Additional detail:||Student presentation|
The purpose of this panel is to demonstrate how students can take control of their own learning process and manage it to integrate 3 different subjects Biology , Physics and Robotics in order to create an interactive prototype by integrating different technologies, then they can discover that learning could be fun by making stuff.
Attendees will learn:
- An effective methodology to be able to integrate several disciplines through making
- A design thinking approach for Challenge Based Learning
- A catalog of best practices on this kind of projects
* Video 5 min.
The video shows the girls prototype presentations
* Introduction 5 min
Brief explanation of what we wanted to achieve and how we went about it.
* Context 10 min
Girls found class boring not worth studying, previous PBL had not worked no motivation.Thats why we decided to join efforts and launch the challenge of a prototype for learning in a fun way.
* Methodologies and tools , success stories 20 min.
Curriculum integration and teacher collaboration. How we got organized. Assessing- learning maker education
* Conclusion 10 min
* Q & A
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