Make the Future
Summit 2022
Creative Constructor
Lab Virtual
Leadership Exchange
at ISTELive 21
Edtech Advocacy &
Policy Summit

InteractiveBio: Making Tech Prototypes Using Arduino+Meow Meow + Makerspace + VR

Participate and share

Participate and share : Poster

Sunday, June 23, 11:30 am–1:30 pm
Location: Posters: Level 4, Terrace Ballroom Lobby, Table 30

Fernanda Contreras   Kimberly Uribe  
Learn how a trio of biology, physics and robotics teachers created an interactive biology game where students integrated their knowledge from all three subjects to come up with an innovative prototype using coding and a makerspace.

Audience: Teachers, Teacher education/higher ed faculty, Technology coordinators/facilitators
Skill level: Beginner
Attendee devices: Devices not needed
Focus: Digital age teaching & learning
Topic: Innovative learning environments
Grade level: 9-12
Subject area: STEM/STEAM, Computer science
ISTE Standards: For Students:
Knowledge Constructor
  • Students curate information from digital resources using a variety of tools and methods to create collections of artifacts that demonstrate meaningful connections or conclusions.
For Educators:
  • Dedicate planning time to collaborate with colleagues to create authentic learning experiences that leverage technology.
Additional detail: Student presentation

Proposal summary

Purpose & objective

The purpose of this panel is to demonstrate how students can take control of their own learning process and manage it to integrate 3 different subjects Biology , Physics and Robotics in order to create an interactive prototype by integrating different technologies, then they can discover that learning could be fun by making stuff.

Attendees will learn:
- An effective methodology to be able to integrate several disciplines through making
- A design thinking approach for Challenge Based Learning
- A catalog of best practices on this kind of projects


* Video 5 min.
The video shows the girls prototype presentations
* Introduction 5 min
Brief explanation of what we wanted to achieve and how we went about it.
* Context 10 min
Girls found class boring not worth studying, previous PBL had not worked no motivation.Thats why we decided to join efforts and launch the challenge of a prototype for learning in a fun way.
* Methodologies and tools , success stories 20 min.
Curriculum integration and teacher collaboration. How we got organized. Assessing- learning maker education
* Conclusion 10 min
* Q & A

Supporting research

More [+]


Kimberly Uribe, Instituto Alpes San Javier

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