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Edtech Advocacy &
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Bringing Literature to Life With AR and VR

Participate and share

Participate and share : Poster


Sunday, June 23, 11:30 am–1:30 pm
Location: Posters: Level 4, Terrace Ballroom Lobby, Table 14

Genny Kilpatrick   Anecia Warren-Scott  
Learn about the best practices for incorporating augmented reality and virtual reality in the ELA classroom. Discover new ways to immerse your students in a literary text through AR/VR experiences while learning new tools that can be quickly implemented in the classroom.

Audience: Teachers
Skill level: Beginner
Attendee devices: Devices useful
Attendee device specification: Smartphone: Windows, Android, iOS
Tablet: Android, iOS, Windows
Focus: Digital age teaching & learning
Topic: Augmented, mixed and virtual realities
Grade level: 6-8
Subject area: Language arts, Computer science
ISTE Standards: For Educators:
Collaborator
  • Collaborate and co-learn with students to discover and use new digital resources and diagnose and troubleshoot technology issues.
Facilitator
  • Create learning opportunities that challenge students to use a design process and computational thinking to innovate and solve problems.
Leader
  • Model for colleagues the identification, exploration, evaluation, curation and adoption of new digital resources and tools for learning.

Proposal summary

Purpose & objective

The purpose of this interactive poster session is to provide an introduction to Augmented and Virtual reality, share some quick ways to get started with using AR and VR in the classroom and explain the benefits of creating a more engaging learning experience for students. The overall objective would be for teachers to learn that AR and VR can help students to learn in an authentic, interactive experience that can lead to deeper learning.

By participating in this interactive poster session, the attendee will:
Learn about the concept of AR/VR, the significance of the AR/VR trend in education, and its impact on future learning;
Explore the showcased free AR/VR used tools to create authentic, relevant personal learning experiences with students;
Gather project planning ideas and explore student created examples;
Through a discussion on the process of creating AR and VR content, participants will learn how to customize lessons that move students from content consumers to AR and VR content creators;
Teachers will be provided AR/VR resources to increase their concept and content knowledge and abilities;

Supporting research

Augmented, Virtual, and Mixed Reality
https://www.arvrinedu.com/

August 2017: Augmented reality in the classroom
https://goo.gl/TgN9d1

Five Ways Teachers Can Use—and Create—Augmented Reality Experiences
https://goo.gl/swsgRm

Augmented and Virtual Reality in K-12 Education: Current Status and Aspiration
https://goo.gl/KpU87S

Edsurge-How to Transform Your Classroom With Augmented Reality
https://goo.gl/rrlOEA

Edutopia Augmented Reality Brings New Dimensions to Learning
https://goo.gl/sIQLsH

Kathy Schrock’s Guide to Everything-Augmented And Virtual Reality
https://goo.gl/WUqbDX

Leighton, L. J., & Crompton, H. (2017). Augmented Reality in K-12 Education. In Mobile Technologies and Augmented Reality in Open Education (pp. 281-290). IGI Global.

Chen, P., Liu, X., Cheng, W., & Huang, R. (2017). A review of using Augmented Reality in Education from 2011 to 2016. In Innovations in Smart Learning (pp. 13-18). Springer Singapore.

Pilgrim, J. M., & Pilgrim, J. (2016). The Use of Virtual Reality Tools in the Reading-Language Arts Classroom. Texas Journal of Literacy Education, 4(2), 90–97. Retrieved from http://ezproxy.shsu.edu/login?url=http://search.ebscohost.com/login.aspx?direct=true&db=eric&AN=EJ1121641&site=eds-live&scope=site

Bonner, E., & Reinders, H. (2018). Augmented and Virtual Reality in the Language Classroom: Practical Ideas. Teaching English with Technology, 18(3), 33–53. Retrieved from http://ezproxy.shsu.edu/login?url=http://search.ebscohost.com/login.aspx?direct=true&db=eric&AN=EJ1186392&site=eds-live&scope=site

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Presenters

Genny Kilpatrick, Lakeland School System

Genny is a veteran educator, technology integrator and gifted education instructor who enjoys bringing "light-bulb" moments to students by engaging them in higher-order and critical-thinking activities. As a technology advocate and enthusiast, she enjoys actively collaborating with teachers through social learning platforms, such as Twitter, Instagram, and Facebook. She also provides professional development workshops in the areas of Gifted Instruction, Technology Integration, Differentiated Instruction, HyperDocs Integration, and Curriculum Enrichment using Higher Order Thinking, Problem Solving, and Questioning Strategies. When not spending time with her family, she is coding, kayaking, and volunteering.

Anecia Warren-Scott, Lakeland Middle Preparatory

Anecia is a passionate technology enthusiast. Her passion has been to empower teachers to ignite student learning by exploring the benefits and opportunities technology integration can present. She also explores and engages in opportunities to collaborate with students and educators around the world through technology. For the last five years, Anecia energetically provided staff development and training on trending technology topics. She is a Google Certified Educator, Edupuzzle Coach/Educator, Microsoft Innovator and Trainer, and DEN Ambassador. Currently, she is a doctoral candidate at the University of Memphis, majoring in the field of Instructional Design and Technology.

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