Emerging Classroom Tech: 3D Design to VR to AR
Explore and create : BYODex
Tuesday, June 25, 2:15–3:45 pm
Location: Franklin 1-2, Marriott
Nate Lott Mike Page
Create learner-driven activities for any subject with emerging technology. Discover how to construct in Tinkercad in 3D, then bring these objects to VR with CoSpaces and AR with Merge Cube. Learn how focusing on the design-thinking process and a growth mindset can support students leveraging technology for innovative solutions.
|Audience:||Curriculum/district specialists, Teachers, Technology coordinators/facilitators|
|Attendee devices:||Devices required|
|Attendee device specification:||Smartphone: Android, iOS
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS
|Participant accounts, software and other materials:||On a laptop, participants will need a Tinkercad account (www.tinkercad.com) as well as a CoSpaces account (https://cospaces.io.edu); a free 30-day Pro Trial can be accessed by using the code COSMIKEPAGE.
The CoSpaces EDU app (iOS, Android) should be downloaded on tablet/smartphone.
|Subject area:||STEM/STEAM, Computer science|
|ISTE Standards:||For Educators:
Our vision is to use multiple platforms to reach the largest number of teachers, students and subjects as possible. We will be using Tinkercad, CoSpaces and Merge Cube. This presentation will give teachers/educators the skills to use these platforms in succession to enhance student learning and engagement. What teachers can do with these platforms is endless, and we have multiple tried-and-true examples.
Tinkercad: 3D creation platform
CoSpaces: VR and AR environment platform.
Merge Cube: A holographic object you can hold in the palm of your hand. Works seamlessly with CoSpaces.
VR (Virtual Reality) is fully enclosed, synthetic experience with no sense of the real world.
AR (Augmented Reality) is when the real world remains central to the experience and it is enhanced by virtual details.
The goal is to be fully cross-grade and cross-curricular. For example, at the high school level, students in their science class can create DNA in Tinkercad and design it in a 3D model. Next, they have the option of coding their double helix to rotate and have either their voice or text to show their learning. Finally, they can view their creation in VR or AR with a headset or a Merge Cube. Their research and written English assignment can be done orally with references and multiple CoSpaces scenes as a virtual or augmented tour of their learning. We have done this in another context where we are comparing bone or plant structures current and past. The physics options in CoSpaces are phenomenal for high school classes as well.
With a primary focus, we have recreated story books with buddy classes. The younger students are planning and reading the story, where their voice has been recorded and into CoSpaces. The older buddy class is helping with recording the younger voice and placing their 3D images in scenes they have created to fit the virtual book tour.
With a phone and a VR headset, you can place your creation in VR. Another fantastic option is bringing the same creation into AR using the CoSpaces app. You can view it in AR with a merge cube or use floor tracking, which are prebuilt in the app.
Our custom website with step-by-step videos allows the teacher to be the facilitator in class and not the instructor at the front of the classroom. This assists with teachers reviewing the lessons as well.
https://opensourcelab.wixsite.com/osl20 - Website
@OpenSourceLab20 - Twitter. This shows our evidence of success.
The 90-minute session is fully interactive and participants are expected to be using their device to complete hands-on work in the role of the student. We will expect that teachers come with a CoSpaces and Tinkercad account created with their email. We will go over a basic lesson on creating something in Tinkercad (25 min). Next, we will export that file into CoSpaces and do some simple, block coding (25 min). Next, we will watch our creation in the app, on a Merge Cube or on VR goggles (25 min). Additional time can be allocated to showing potential projects, other lessons with curriculum connections, and answering participant questions about applying this technology in their own context.
Supporting research on this emergent technology: