Creative Constructor
Lab Virtual
Leadership Exchange
at ISTELive 21
Edtech Advocacy &
Policy Summit

Teaching Through Inquiry and Robots

Participate and share

Participate and share : Poster

Monday, June 24, 8:00–10:00 am
Location: Posters: Level 4, Terrace Ballroom Lobby, Table 29

Susan Ruotolo   Ryan Chlubicki  
Explore a variety of inquiry-based lessons with the use of the most popular robots on the market today, Sphero, Sphero mini, Ozobot, and Coding Mice for grades K-5. No coding experience necessary to use these tools.

Audience: Teachers, Technology coordinators/facilitators, Library media specialists
Skill level: Beginner
Attendee devices: Devices useful
Attendee device specification: Smartphone: Android, iOS
Tablet: Android, iOS
Participant accounts, software and other materials: Sphero Edu App
Focus: Digital age teaching & learning
Topic: Project-, problem- and challenge-based learning
Grade level: PK-5
Subject area: STEM/STEAM
ISTE Standards: For Administrators:
Digital Age Learning Culture
  • Model and promote the frequent and effective use of technology for learning.
For Coaches:
Digital Age Learning Environments
  • Maintain and manage a variety of digital tools and resources for teacher and student use in technology-rich learning environments.
For Students:
Computational Thinker
  • Students understand how automation works and use algorithmic thinking to develop a sequence of steps to create and test automated solutions.

Proposal summary

Purpose & objective

The goal of this program is to highlight how robots can be used as a instructional tool to guide inquiry and to supplement what students learn in class. This will be done with using several popular robots available today. Attendees will use this space for the following applications (which include but are not limited to)­ programming and sequencing robots to explore moving on a 2­D plane, and also using them to discover and explore topics like length, width, perimeter, coordinate plane, axis, integers, shapes, and vectors. We will also be incorporating robots into science to explore the scientific method, testing buoyancy, engineering and physics. Finally we will explore problem solving in a fun interactive environment.

Supporting research

Development of processing and inquiry based skills are essential for students’ future success. Today we live in a technology and media-suffused environment that includes, but is not limited to: access to an abundance of information, rapid changes in technological tools, innovations in technological methodology, and the ability to collaborate and make individual contributions on an unprecedented scale. To be effective in the 21st century students must be able to create, evaluate, and effectively utilize information, media, and technology (P21 Partnership for 21st Century Learning 2017). This is why it is vitally important for students to develop their process and inquiry skills, rather than just content knowledge. This is a drastic departure from traditional teaching. With current and future technology, all of the content knowledge a student can ever need is at their fingertips in moments. In this regard, the idea of teaching facts is very much an antiquated notion. However, technology alone cannot teach a student how to process that information, or how to use it in a meaningful and transformative way. Using curriculums and activities from Everyone Can Code,,, and Ozobot students can focus on researching, exploring, analyzing, and cooperating. Key math and science concepts are discovered through hands-on activities using the robots.

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Susan Ruotolo, Jim Thorpe Area School District
Ryan Chlubicki, Jim Thorpe Area School District

I taught seventh and eighth Math and Science for seven years. Today I am taking my passion for math and science and teaching STEM, robotics, and media creation for students from K-6 at Jim Thorpe Area School District.

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