StARt With AR: Incorporating AR in Any Classroom
Participate and share : Poster
Sunday, June 23, 11:30 am–1:30 pm
Location: Posters: Level 4, Terrace Ballroom Lobby, Table 12
Kathryn MacDade Kallie Ziltz
Get an informative and interactive introduction to ARIS. Learn about some augmented reality games you can take back your schools and classrooms.
|Audience:||Teachers, Technology coordinators/facilitators, Library media specialists|
|Attendee devices:||Devices useful|
|Attendee device specification:||Smartphone: iOS
Laptop: Chromebook, Mac, PC
|Participant accounts, software and other materials:||ARIS and Aurasma apps|
|Focus:||Digital age teaching & learning|
|Topic:||Augmented, mixed and virtual realities|
|Subject area:||Social studies, Computer science|
|ISTE Standards:||For Education Leaders:
Challenge: How do teachers/leaders bring augmented reality into their classrooms or schools?
Solution: ARIS is a free, teacher-friendly, software that makes location based interactive gaming.
Participants of our session will be able to:
Demo different AR games created in ARIS to experience game based learning
Examine the game logic through the ARIS interface.
Brainstorm other uses of augmented reality customized to their school/classroom needs.
Tools & Resources:
ARIS - Augmented Reality for Interactive Storytelling app and online account
IDEO. (2012). Design Thinking for Educators. 2nd Edition. Retrieved from https://designthinkingforeducators.com/design-thinking/
Dr. Thomas Hammond, Lehigh University
Dr. Julia Oltman, Lehigh University