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Immersive Learning: Building Experiences That Captivate, Inspire and Engage Students

Listen and learn

Listen and learn : Lecture


Tuesday, June 25, 4:15–5:15 pm
Location: 204C

Michael Matera  
Unlock your creativity, inspire students and discover how game- inspired design transforms learning in your classroom. Create a classroom model where students dive deep into content, collaboration, tackle challenges and reach their full potential. This session provides tools, examples and takeaways you can implement immediately. Push play and level up!

Audience: Curriculum/district specialists, Teachers, Principals/head teachers
Skill level: Beginner
Attendee devices: Devices not needed
Focus: Digital age teaching & learning
Topic: Game-based learning and gamification
Grade level: 6-12
Subject area: Language arts, Social studies
ISTE Standards: For Students:
Creative Communicator
  • Students choose the appropriate platforms and tools for meeting the desired objectives of their creation or communication.
Empowered Learner
  • Students build networks and customize their learning environments in ways that support the learning process.
For Educators:
Designer
  • Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.

Proposal summary

Purpose & objective

The purpose of my session is to show people the power of a well developed gamified classroom. We are moving well beyond just points and badges in this session. We are talking about creating a learning environment where students explore and create through powerful game mechanics that help them reach new heights. Throughout this session we will be discussing low tech and high tech ways in which this can be implemented in the teachers' classrooms. Gamification done this way truly shows there is no prerequisite to play. Moving students into deeper and deeper levels of engagement and empowerment through this structure is what can move there academic scores. I have seen growth in students year over year. Through this session the participants will understand more about this model of teaching and have useable strategies to start off with next year.

Outline

Outline:
- What is Game Inspired Course Design or Immersive Learning?
- How does it work?
- Play a quick game with everyone
- How might we add this to our classrooms
- Play another quick game with everyone
- How can this create a positive change in the relationships with students?

Supporting research

I will show some of the lessons learned from:
Explore Like a Pirate
The Multiplayer Classroom
Teach Like a Pirate

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Presenters

Michael Matera, UNIVERSITY SCHOOL MILWAUKEE

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