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Magical Adventures in the Gamified Classroom

Listen and learn

Listen and learn : Lecture

Sunday, June 23, 1:30–2:30 pm
Location: 105AB

Tisha Richmond  
In this highly engaging and interactive session you'll learn how to layer the most motivational techniques of gameplay over your curriculum to increase student collaboration, communication, critical thinking and creativity. Come away with practical strategies that you can use in any class or grade level to make learning magical!

Audience: Coaches, Teachers, Teacher education/higher ed faculty
Skill level: Beginner
Attendee devices: Devices useful
Attendee device specification: Smartphone: Windows, Android, iOS
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Focus: Digital age teaching & learning
Topic: Game-based learning and gamification
Grade level: 6-12
Subject area: Career and technical education, STEM/STEAM
ISTE Standards: For Students:
Creative Communicator
  • Students publish or present content that customizes the message and medium for their intended audiences.

Proposal summary

Purpose & objective

The gamified classroom is an adventure at any level or content area. In this interactive session, you will learn how to layer the most motivational techniques of gameplay over your curriculum to increase student collaboration, communication, critical thinking, and creativity. Additionally, you will experience how to use the game inspired design process to construct your own rich experience for your students. Come away with practical strategies that you can use in any class or grade level to make learning come alive! You will leave ready to turn your classroom into a gamified adventure!

In this interactive session, participants will be able to:
-Explain what gamification is and how it applies to the educational setting.
-Layer story and game mechanics over content to create an immersive learning environment.
-Explain how creativity, collaboration, communication, and critical thinking are amplified in unimaginable ways in the gamified classroom.

Blending the use of ipads with hands-on learning has been extremely effective. Students use a classroom set of ipads for digital creation of videos, infographics, and other appsmashing creations. In addition they use apps such as flipgrid and padlet for reflection and Google Classroom as an effective workflow.

I have been integrating gamified strategies in my class for the past 3 1/2 years with extraordinary results. Student gains in skill acquisition since I've begun gamifying has been phenomenal. In addition, critical thinking, collaboration, communication, and creativity has been greatly amplified. I am so confident in this approach to teaching and learning that I can not imagine going back to the way I taught before.

Attendees will be collaborating on Padlet throughout the presentation with opportunities to share and brainstorm ideas as well as build a game framework for the content they teach. A column for questions, Twitter handles, resources, theme ideas, and game mechanics will be included for attendees to contribute to.
The Padlet will be a collaborative resource that participants can take with them and use to refer back to in further designing their game.

The session will be broken into three parts with opportunities throughout to collaborate and experience some challenges that allow them to experience game mechanics in action.

Attendees will come away with many ideas and strategies to implement right away to begin creating gamified experiences for their learners.


5 minutes
I will introduce myself and give brief bio. Attendees will access the collaborative padlet that they will be using throughout the presentation.

10 minutes
What is Gamification?
I will explain what gamification is and how powerful it can be when applied to the classroom setting. I will walk them through the various types of games using Monopoly as an example of game mechanics in action. A challenge will be incorporated where attendees will have to name a variety of games within 60 seconds to allow them to experience game mechanics in action and to start thinking of the mechanics in the games they play.

My Gamification Adventures
10 minutes
I will share how I began my gamification adventures and the steps I took to transform my classroom into an immersive and empowering learning environment.

Gamification Framework
20 minutes
I will explain the framework that I have used to layer story and game mechanics over my content to immerse and empower learners by walking them through my gamified classroom. I will also give participants the opportunity to collaborate using padlet to brainstorm theme, story, and game mechanic ideas that could be layered over their content.

21st Century Learning in Action: How the 4'C's are amplified!
10 minutes
I will share examples of how critical thinking, collaboration, communication, and creativity have been amplified through gamified strategies with the integration of digital tools and hands-on learning. I will also provide steps to transforming any classroom into a gamified adventure allowing a pause for reflection and collaboration using padlet.

Participant Questions
5 minutes
I will give participants remaining 5 minutes to ask any questions that they may have. Unanswered questions can be added to the Padlet and I will answer once the session is over. I will also provide ways in which they can connect with me for further questions and follow up.

Supporting research

My new book, Make Learning Magical, was published through Dave Burgess consulting this fall.

Synopsis: In Make Learning MAGICAL, educator Tisha Richmond pulls back the curtain to reveal strategies you can use to transform your classroom. Laughter, fun, and gamified experiences can make school a place where students are inspired, empowered, and immersed in learning—and it doesn’t require illusions or smoke and mirrors. The actionable techniques Tisha shares will equip you to put your students center stage in their learning experiences.

I have been greatly influenced by author of Explore Like a Pirate, Michael Matera @mrmatera. I have collaborated with him for the past 3 years by co-moderating #XPLAP chat weekly on Twitter as well as helping him build the #XPLAP community. I also contributed a chapter to the ISTE published book, Gamify Literacy.

I write regularly on my blog and am actively learning and connecting with my PLN on Twitter at @tishrich.

Other experts in the gamification field that I am continually learning and collaborating with are: Steven Isaacs, Matthew Farber, Sarah Thomas, Adam Powley, Carrie Baughcum, as well as many others.

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Tisha Richmond, Medford School District

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