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Using Design Thinking and Technology to Create Community Impact

Listen and learn

Listen and learn : Lecture


Wednesday, June 26, 11:30 am–12:30 pm
Location: Ballroom B: Level 3

Michael Cohen  
Learn how to implement the design thinking process in your classroom both as a tool for you and to challenge students to apply their academic skill and knowledge to build and improve communities both in school and beyond.

Audience: Teachers, Principals/head teachers, Library media specialists
Skill level: Beginner
Attendee devices: Devices useful
Attendee device specification: Smartphone: Android, iOS
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Focus: Digital age teaching & learning
Topic: Project-, problem- and challenge-based learning
Grade level: 6-12
Subject area: Language arts, STEM/STEAM
ISTE Standards: For Students:
Innovative Designer
  • Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
  • Students exhibit a tolerance for ambiguity, perseverance and the capacity to work with open-ended problems.
For Educators:
Designer
  • Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.

Proposal summary

Purpose & objective

- Participants will understand the design thinking process and how it can be used as a tool for designing learning experiences.

- Participants will understand the design thinking process and how it can be used as a tool for students to solve problems

- Participants will learn how the Design Thinking process can help them fulfill the ISTE Innovative Designer Student standards

- Participants will be shown examples of how the Design Thinking process in various 6-12 settings

- Participants will be shown how to develop the scope and sequence of a design-driven experience

Outline

- Divergent Thinking Ice Breaker - 5 minutes
- What is Design Thinking? - 5 minutes
- It starts with Empathy - 5 minutes
- Design Driven Challenge - Create The Best School On Earth - 30 minutes
- Pitch and Present - 10 minutes
- Wrap Up - 5 minute

Supporting research

Gray, A. (2016) The 10 Skills You Need To Thrive In The Fourth Industrial Revolution. World Economic Forum. Retrieved from: https://www.weforum.org/agenda/2016/01/the-10-skills-you-need-to-thrive-in-the-fourth-industrial-revolution/

d.school Institute of Design Stanford. (2017): 8 core abilities. Retrieved from: https://dschool.stanford.edu/about/#about-8-core-abilities

IDEO. (2017). What is human-centered design. Retrieved from: http://www.designkit.org/human-centered-design

Brown, T., Wyatt, J. (2010) Design Thinking for Social Innovation. SSIR. Retrieved From: https://ssir.org/articles/entry/design_thinking_for_social_innovation

Lawson, Bryan. How designers think: London, Butterworth Architecture, 1991.

Stribley, M. (2015) 20 Reasons Good Design [Really] Matters To Your Business. Canva. Retrieved from: https://designschool.canva.com/blog/design-at-work/

Wise, S. (2016). Design thinking in education: Empathy, challenge, discovery, and sharing. Edutopia. Retrieved from:
https://www.edutopia.org/blog/design-thinking-empathy-challenge-discovery-sharing-susie-wise

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Presenters

Michael Cohen, YULA Boys High School

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