MERGE Cube Artifacts & Google VR Tours to Preserve Hawaii's History & Culture |
Participate and share : Poster
Sunday, June 23, 11:30 am–1:30 pm
Location: Posters: Level 4, Terrace Ballroom Lobby, Table 43
Michael Fricano II
Chisteana "Maka" Jones
Patty Schmitz
Three teachers set out on a mission to help preserve Hawaii’s historical and cultural sites by creating an AR artifact museum and VR Tours using Google’s Tour Creator and the MERGE Cube to enhance student learning. They share their processes, tools and finished products to inspire others.
Audience: | Teachers, Principals/head teachers, Technology coordinators/facilitators |
Skill level: | Beginner |
Attendee devices: | Devices useful |
Attendee device specification: | Smartphone: Android, iOS Laptop: Chromebook, Mac, PC Tablet: Android, iOS |
Participant accounts, software and other materials: | Object Viewer for Merge Cube mobile app - https://miniverse.io/experience?cr=0829&e=object-viewer-for-merge-cube |
Focus: | Digital age teaching & learning |
Topic: | Augmented, mixed and virtual realities |
Grade level: | PK-12 |
Subject area: | Social studies |
ISTE Standards: | For Educators: Learner
|
Participants will learn about Iolani School’s “School Based Initiative Grant” process (or SBIG) that allowed this teacher team to pursue a project of preserving their communities history.
Participants will learn why the team decided to create virtual reality experiences that will be used with elementary, middle, and high school students.
Participants will learn about our planning process to include: connecting and communicating with local experts and organizations; coordinating travel; taking and collecting images and video; creating 360° VR experiences; and organizing all content.
Participants will learn about the process of using Google’s Tour Creator, a free tool to build your own virtual reality experiences that can be used across multiple devices.
Participants will learn about how we implemented these virtual reality tours into social studies classes in elementary, middle, and high school and they will share in our reflection of these experiences and how we plan to adapt our lessons for future use.
Participants will learn how we plan to make these tours publicly available for other schools and organizations to benefit from and what that process looks like for packaging and making our content widely accessible to the public.
Participants will be able to able try out the VR experiences using a headset from our school.
Google Poly Tour Creator website with examples of other tours that have been created from around the world: https://poly.google.com/tours
Google The Keyword Blog, “Now students can create their own VR tours”: https://www.blog.google/outreach-initiatives/education/tour-creator-schools-vr/
EdTechTeam blog, “Building Your Own Adventure: Tour Creator for Google Expeditions is Here!”: https://www.edtechteam.com/blog/2018/05/virtually-awesome-create-your-own-virtual-tour-with-google/
My workshop presentation, “Create Your Own Google Expeditions with Tour Creator”: http://www.janusgroup.us/tourcreator/
Beyond the Slideshow: Unleashing Student Creativity With Google Slides
Digital Lab Simulations for Elementary Science
ISTE Bytes