Creative Constructor
Lab Virtual
Leadership Exchange
at ISTELive 21
Edtech Advocacy &
Policy Summit

Lights, Camera, VR: Student-Created VR Content to Teach Curriculum

Participate and share

Participate and share : Poster


Sunday, June 23, 11:30 am–1:30 pm
Location: Posters: Level 4, Terrace Ballroom Lobby, Table 48

Dr. Karl Ochsner  
While VR material is available for students to download and view, it does not allow the student to learn and participate in the creation process. Learn how students can create VR content by using 360 video cameras, video editing, animation and green-screen techniques.

Audience: Coaches, Teachers, Library media specialists
Skill level: Intermediate
Attendee devices: Devices useful
Attendee device specification: Smartphone: Windows, Android, iOS
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Participant accounts, software and other materials: Attendees should have the YouTube app downloaded to their device.
Focus: Digital age teaching & learning
Topic: Augmented, mixed and virtual realities
Grade level: 6-8
Subject area: STEM/STEAM, Performing/visual arts
ISTE Standards: For Administrators:
Digital Age Learning Culture
  • Ensure instructional innovation focused on continuous improvement of digital age learning.
For Students:
Knowledge Constructor
  • Students curate information from digital resources using a variety of tools and methods to create collections of artifacts that demonstrate meaningful connections or conclusions.
For Educators:
Designer
  • Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.

Proposal summary

Purpose & objective

The purpose of the presentation is to allow teachers to become empowered to have their students create VR material in their classroom to share with others. Attendees will learn how to create the video content so that it can be introduced in their classroom with their students.
Samples of videos and how it was used in the classroom along with materials needed to create their own content. Including the LG 360 camera, Pinnacle Studio Video Editing Software, iClone 3d animation and green screen material.

Outline

1. VR Capabilities in Subject Matter
- Available Content Today
- Digital Storytelling and integrating curriculum
2. VR Creation How
- Using still photos
-Using Video
- Video Editing VR
- Adding Special Effects to VR
- Green Screen Characters in VR.
3. Sample Student Creation
4. Questions

Supporting research

https://shakeuplearning.com/blog/5-augmented-and-virtual-reality-creation-tools-for-students/

https://marketbrief.edweek.org/marketplace-k-12/google-education-launches-beta-create-virtual-reality-experience/

https://www.opencolleges.edu.au/informed/edtech-integration/10-ways-virtual-reality-already-used-education/

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Presenters

Photo
Dr. Karl Ochsner, Saint John XXIII Catholic School

Dr. Karl Ochsner is a STEM teacher at Saint John XXIII finding ways to integrate their middle school curriculum into his Project Based STEM Class and maintain 700 iPads in the schools 1:1 iPad program. Karl completed a 3 year fellowship with the University of Notre Dame's Trustey STEM Fellowship and is still working with the alumni cohort of 20 teachers from around the country. He has won awards for Best Educational Film at the Phoenix Film Festival, AzTEA/Qwest Foundation Education Award, National Distinguished Catholic School Teacher from the NCEA and Best Buy Teach Award.

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