Make the Future
Summit 2022
Creative Constructor
Lab Virtual
Leadership Exchange
at ISTELive 21
Edtech Advocacy &
Policy Summit

Easy-Peasy Stop-Motion

Explore and create
Pre-registration required

Explore and create : BYOD

Tuesday, June 25, 12:15–1:15 pm
Location: 118C

Cathy Hunt  
Discover why creative, collaborative and flexible stop-motion for mobile devices is a powerful tool for teaching and learning. You'll learn how to make exciting clips on the spot and leave with resources ready for use in your classroom.

Audience: Curriculum/district specialists, Teachers, Technology coordinators/facilitators
Skill level: Beginner
Attendee devices: Devices required
Attendee device specification: Smartphone: iOS
Tablet: iOS
Participant accounts, software and other materials: MUST HAVE: iMotion (free)
Focus: Digital age teaching & learning
Topic: Creativity and productivity tools
Grade level: PK-12
Subject area: STEM/STEAM, Performing/visual arts
ISTE Standards: For Administrators:
Digital Age Learning Culture
  • Provide learner-centered environments equipped with technology and learning resources to meet the individual, diverse needs of all learners.
  • Model and promote the frequent and effective use of technology for learning.
For Educators:
  • Set professional learning goals to explore and apply pedagogical approaches made possible by technology and reflect on their effectiveness.

Proposal summary

Purpose & objective

With the increased access to mobile technology in the classroom, to me stop-motion is a foundational tool. Providing an opportunity for teachers to creatively connect with concepts of change, growth, the abstract and complex nature of time, etc... and it is easy to learn! The medium also delivers a powerful opportunity to talk about pedagogical approaches to learning that are collaborative, organic, responsive, and fun.

* Modelling an exploratory approach that can be replicated in the classroom, learn how to introduce and use stop-motion tools and apps on iPad
* Create stop-motion clips that are focused on a 'show what you know' mindset.
* Explore the potential of this digital medium as part of the creative process and an iterative approach to learning - these are not situated in subject specific pedagogies, rather they support cross-curricular creativity and multi-literacies.
* Identify opportunities for students to 'mix-media' and use hands-on tools, techniques and processes for learning in combination with technology (such as combining painting, lego, PlayDoh with stop-motion).
* Evaluate the benefits of collaborative approaches in technology integration and relationships between 1:1 environments for learning, agile learning spaces, cross-curricularapproaches (STEAM, Maker Spaces etc).


Phase 1:
3 Activities to develop stop-motion skills - 3 timed challenges to improve basic skills.
Phase 2: Use stop-motion magic to show what you know - teachers engage with activities and share results to explore the potential for teaching and learning.
Phase 3: Masterclass - going further with extended tools and techniques, connected classroom projects and a final showcase from inspiring classroom practices worldwide.

Supporting research

SAMR Model - Rueben Puentedura
Bloom's Taxonomy, Higher Order Thinking
Elliot Eisner's 10 Lessons the Arts Teach
Vygotsky - Zone of Proximal Development
Marzano's reflective practice
Gardner's 'experiential learning
Horizon Report

More [+]


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