Make the Future
Summit 2022
Creative Constructor
Lab Virtual
Leadership Exchange
at ISTELive 21
Edtech Advocacy &
Policy Summit

iPad Art & 'Tra-Dgital' Approaches to Learning in Hands-On Creative Classrooms

Participate and share

Participate and share : Interactive lecture

Wednesday, June 26, 8:30–9:30 am
Location: 204C

Cathy Hunt  
How can you integrate technology into hands-on, tactile learning experiences? Let's explore creativity, visual literacy and divergent thinking using mobile devices for learning in your cross-curricular classroom. Full of apps, lesson ideas and concrete examples from real classrooms, this course delivers adventures and resources in edtech art-making.

Audience: Curriculum/district specialists, Teachers, Technology coordinators/facilitators
Skill level: Intermediate
Attendee devices: Devices useful
Attendee device specification: Tablet: iOS
Participant accounts, software and other materials: iPad or iPhone running the latest iOS, with the ability to download apps if you would like to 'learn and play' during the session.
Focus: Digital age teaching & learning
Topic: Creativity and productivity tools
Grade level: PK-12
Subject area: STEM/STEAM, Performing/visual arts
ISTE Standards: For Educators:
  • Set professional learning goals to explore and apply pedagogical approaches made possible by technology and reflect on their effectiveness.
  • Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
  • Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.

Proposal summary

Purpose & objective

This session will allow participants to explore a range of art-making apps and ideas that support a seamless integration of technology and hands-on, tactile ways of working creatively.

Using this tra-digtal approach, technology doesn’t replace play, paints and clay, paper...but it adds facets of design, trial and error, and exhibition to a broader audience that were harder to access before tablets and smartphones became common in schools. There are practical applications for the tool and pedagogical approaches in arts classrooms, as well as cross-curricular programs, STEAM initiatives, Makerspaces etc.

Explore the ideas we will engage with in this session by checking out this article on Mindshift:

➢ Designing art-making lessons with technology that extend on your classroom tasks for practical, cross-curricular learning experiences you can implement successfully
➢ Understanding and utilizing a 'learn by play' mindset for serious learning
➢ Instructional design for technology – strategies for engagement and management in the classroom
➢ Attaining mastery by trialling processes virtually - the power of 'undo'
➢ Creating opportunities for 'digital failure' in the classroom - empowering students with choices and creative confidence
➢ Exploring tasks with 'endless possibilities' for content creation - using an inquiry model, exploring the creative process, revealing tools for ideation and enhancing divergent thinking
➢ Documenting and reflecting on learning journeys, as they happen – folios, sharing work and presenting reflective journals


Phase 1: Activities and apps to support photographic skills and visual literacy – these will be presented as interactive mini-lessons using a leveled approach.
Phase 2: Teachers engage with activities, build and share results to explore the potential for teaching and learning.
Phase 3: Master Class - going further with extended tools and techniques, connected classroom projects and a final showcase from inspiring classroom practices worldwide.

Supporting research

With an emphasis on pedagogies and practices to support ICT Capabilities integral to a 21st Century education, the SAMR model will provide a framework for teachers integrating iPads in their classroom.
SAMR Model - Rueben Puentedura, Bloom's Taxonomy, Higher Order Thinking, Elliot Eisner's 10 Lessons the Arts Teach, Vygotsky - Zone of Proximal Development, Horizon Report

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