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Maker Playground: Tools and Ideas for Your Classroom

Explore and create

Explore and create : Playground


Sunday, June 23, 1:30–4:30 pm
Location: Playground C, Street Level, Broad Street Atrium

Trevor Shaw   Vinnie Vrotny  
Discover a variety of tools, projects and approaches to explore maker education. You'll walk away with ideas, activities and tools to begin implementing this with your students.

Audience: Teachers, Principals/head teachers, Technology coordinators/facilitators
Skill level: Beginner
Attendee devices: Devices not needed
Focus: Digital age teaching & learning
Topic: Maker activities and programs
Grade level: PK-12
Subject area: STEM/STEAM, Computer science
ISTE Standards: For Students:
Computational Thinker
  • Students break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.
Innovative Designer
  • Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
  • Students develop, test and refine prototypes as part of a cyclical design process.

Proposal summary

Purpose & objective

Attendees will be able to attend multiple stations sharing many different aspects of maker programming and activities. Attendees can participate to their level of interest, they can sample all of the offerings if they wish or do a deep dive and engage in one or two different workshops. In the past we have highlighted both 2d and 3d fabrication, computational thinking, computer programming, learn how to apply these in a project-based learning environment. We have also made sure to highlight how these tools can be using in all classrooms, from kindergarten through university based instruction. We also show how this can be used in a range of subject areas from science, math, and technology to humanities and the arts.

Outline

We will have between 6 - 10 stations set up (depending on the floor plan given by ISTE). Each will be manned by at least one, more likely two different groups during the duration of the playground, so attendees can access between 12 - 18 different experiences.

Supporting research

Invent to Learn - Sylvia Martinez and Gary Stager Lifelong Kindergarten - Mitchell Resnick

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Presenters

Trevor Shaw, Dwight-Englewood School
Vinnie Vrotny, The Kinkaid School

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