Maker Playground: Tools and Ideas for Your Classroom
Explore and create : Playground
Sunday, June 23, 1:30–4:30 pm
Location: Playground C, Street Level, Broad Street Atrium
Trevor Shaw Vinnie Vrotny
Discover a variety of tools, projects and approaches to explore maker education. You'll walk away with ideas, activities and tools to begin implementing this with your students.
|Audience:||Teachers, Principals/head teachers, Technology coordinators/facilitators|
|Attendee devices:||Devices not needed|
|Focus:||Digital age teaching & learning|
|Topic:||Maker activities and programs|
|Subject area:||STEM/STEAM, Computer science|
|ISTE Standards:||For Students:
Attendees will be able to attend multiple stations sharing many different aspects of maker programming and activities. Attendees can participate to their level of interest, they can sample all of the offerings if they wish or do a deep dive and engage in one or two different workshops. In the past we have highlighted both 2d and 3d fabrication, computational thinking, computer programming, learn how to apply these in a project-based learning environment. We have also made sure to highlight how these tools can be using in all classrooms, from kindergarten through university based instruction. We also show how this can be used in a range of subject areas from science, math, and technology to humanities and the arts.
We will have between 6 - 10 stations set up (depending on the floor plan given by ISTE). Each will be manned by at least one, more likely two different groups during the duration of the playground, so attendees can access between 12 - 18 different experiences.
Invent to Learn - Sylvia Martinez and Gary Stager Lifelong Kindergarten - Mitchell Resnick
Add Rigor and Relevance to Student Learning by Incorporating Ongoing STEAM Centers
Shark Tank and Student Entrepreneurship
Using Narrative-Based Video Games to Teach Complex Literary and Philosophical Concepts