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Edtech Advocacy &
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Supporting Creative Computing in Your Classroom With Scratch

Participate and share

Participate and share : Poster


Sunday, June 23, 11:30 am–1:30 pm
Location: Posters: Level 4, Terrace Ballroom Lobby, Table 21

Dr. Karen Brennan   Alexandra Kutler   Laura Peters  
Learn about a team at the Harvard Graduate School of Education that supports K–12 educators in designing computer science learning experiences that promote creativity, self-expression and problem-solving, across grades and subject areas. Meet the team and learn about free resources that can help you support creative computing in your school.

Audience: Curriculum/district specialists, Teachers, Technology coordinators/facilitators
Skill level: Beginner
Attendee devices: Devices not needed
Focus: Digital age teaching & learning
Topic: Computer science and computational thinking
Grade level: PK-12
Subject area: STEM/STEAM, Computer science
ISTE Standards: For Students:
Creative Communicator
  • Students create original works or responsibly repurpose or remix digital resources into new creations.
For Educators:
Learner
  • Pursue professional interests by creating and actively participating in local and global learning networks.
Facilitator
  • Model and nurture creativity and creative expression to communicate ideas, knowledge or connections.

Proposal summary

Purpose & objective

Through our poster session, participants will get a sense of the variety and depth of support materials available for teachers who use Scratch in the classroom. We’ll showcase three main resources: (1) the ScratchEd Online Community, (2) the Creative Computing Curriculum Guide, and (3) the ScratchEd Meetups Network. We are particularly excited to present excerpts from the most recent edition of the Creative Computing Guide, which offers lesson plans for Scratch 3.0.

Supporting research

* Brennan, K. (2015). Beyond technocentrism: Supporting constructionism in the classroom. Constructivist Foundations, 10(3), 289–296.
* Brennan, K. (2013). Learning computing through creating and connecting. Computer, 46(9), 52–59. doi:10.1109/MC.2013.229
* Brennan, K., & Resnick, M. (2013). Imagining, creating, playing, sharing, reflecting: How online community supports young people as designers of interactive media. In N. Lavigne & C. Mouza (Eds.), Emerging Technologies for the Classroom: A Learning Sciences Perspective (pp. 253–268). New York, NY: Springer. doi:10.1007/978-1-4614-4696-5_17
* Brennan, K., & Resnick, M. (2012, April). New frameworks for studying and assessing the development of computational thinking. In Proceedings of the 2012 annual meeting of the American Educational Research Association, Vancouver, Canada (pp. 1-25).

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Presenters

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Dr. Karen Brennan, Harvard University
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Alexandra Kutler, Harvard University
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Laura Peters, Harvard University

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